Lucky Hit Chance: 50%
Conjure a tidal wave of blood that deals 450%{else}450% damage and Knocks Back enemies.
Rank Up:
Damage 450%
Cooldown 0 seconds
Cooldown 0 seconds
- Prime Blood Wave: Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
- Supreme Blood Wave: Blood Wave leaves behind 6 Blood Orbs as it travels.
Affix /2
Necromancer, Offensive, Codex of Power
Enemies damaged by Bone Storm take [2960] Shadow damage over 2 seconds.
Blood Wave creates Desecrated Ground as it travels, dealing [47360] Shadow damage over 4 seconds(Necromancer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /33
name | desc |
---|---|
SF_0 | 4.5 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 3 |
SF_2 | 4 |
SF_3 | 18 |
SF_4 | 18 / 4 |
SF_5 | 50 * ([1/0.95/0.9/0.86/0.82]) |
SF_6 | 8 |
SF_7 | .2 |
SF_8 | 10 |
SF_9 | 6 |
SF_10 | Affix_Value_1#legendary_necro_109 / 100 |
SF_12 | 50 |
SF_13 | 0.35 |
SF_14 | Affix_Value_1#Legendary_Necro_121 * Affix.Legendary_Necro_121."Static Value 0" |
SF_15 | Affix.Legendary_Necro_121."Static Value 2" |
SF_16 | 8 / 2.5 |
SF_17 | AffixIsEquipped(SNO.Affix.legendary_necro_121) |
SF_18 | Chance_For_Double_Damage_Per_Power#Necromancer_BloodWave |
name | Blood Wave |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Conjure a tidal wave of blood that deals {payload:DAMAGE_SHADOW}{else}{payload:DAMAGE} damage and Knocks Back enemies. |
Mod2_Description | Casting Blood Wave grants [SF_7*100|%|] Damage Reduction for {buffduration:BUFF_DAMAGE_REDUCTION} seconds. |
Mod2_Name | Prime Blood Wave |
Mod3_Description | Blood Wave leaves behind {SF_9} Blood Orbs as it travels. |
Mod3_Name | Supreme Blood Wave |
rankup_desc | Damage {payload:DAMAGE} Cooldown {Cooldown Time} seconds |
Buff2_Name | Prime Blood Wave |
Buff2_Description | Taking reduced damage. |
{buffduration:BUFF_DAMAGE_REDUCTION} | 10 |
{payload:DAMAGE_SHADOW} | 4.5 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:DAMAGE} | 4.5 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 50 |
{Cooldown Time} | 0 |
{Recharge Time} | 50 |