Cooldown: 0 seconds
Essence Cost: 20
Lucky Hit Chance: 40%
A specter of you charges forward and attacks with its scythe for 110% damage then returns to you and attacks again for 45% damage.
Rank Up:
Initial Damage 110%
Return Damage 45%

  • Enhanced Sever: Sever damages enemies along its path for 75% of its initial damage.
  • Supernatural Sever: Sever deals x2% increased damage for each Minion you have upon cast.
  • Paranormal Sever: Every 3rd cast of Sever makes enemies Vulnerable for [3] seconds.
Affix /4
Unique Boots
800 Item Power

400 Armor
  • +[4] Maximum Evade |4Charge:Charges;
  • Evade Leaves Behind Desecrated Ground for 2 Seconds

  • +[16 – 25]% Movement Speed
  • +[30.9 – 44.4]% Chance for [0.309 – 0.444] to Deal Double Damage
  • +[30.9 – 44.4]% Sever Size
  • [9 – 11]% Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • Sever leaves behind Desecrated Ground that deals [3700 * (1 + 0) * [2 – 8]] Shadow damage over 2 seconds.(Necromancer Only)
  • "The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!"
    -The Ebon Pages, Canto I, Verse VII
    Necromancer
    Necromancer, Mobility, Codex of Power
  • Sever now dashes you forward to attack instead. It is now also a Mobility Skill and costs no Essence, but has a 13.5 second Cooldown.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Damaging enemies with Sever has a 15% chance to spawn a pool of Blight under the target that deals x60% bonus damage. This effect can only happen once every 3 seconds.(Necromancer Only)
  • Unlocked by completing Flooded Depths in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Sever no longer returns and instead splits into 3 specters that expand out from its apex. Sever deals 110% of normal damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /45
    name desc
    SF_01.1
    SF_11.1 * Table(34, 3) * 100
    SF_212
    SF_340
    SF_42.3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Sever / 2))
    SF_51.1 * [1/1.1/1.2/1.3/1.4]
    SF_7Affix_Value_1#x1_legendary_necro_128 / 100
    SF_81
    SF_93
    SF_102.3
    SF_1120
    SF_130.02
    SF_143
    SF_153
    SF_160.75
    SF_1740
    SF_180.45
    SF_190.45 * [1/1.1/1.2/1.3/1.4]
    SF_20Affix_Value_1#Boots_Unique_Necro_100
    SF_210.25
    SF_221
    SF_23Affix.Boots_Unique_Necro_100."Static Value 0"
    SF_241.0
    SF_250.05
    SF_26Chance_For_Double_Damage_Per_Power#Necromancer_Sever
    SF_27Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Sever / 2))
    SF_28Movement_Scalar_Capped_Total
    SF_29Affix_Value_1#legendary_necro_131
    SF_30AffixIsEquipped(SNO.Affix.legendary_necro_131)
    SF_31AffixIsEquipped(SNO.Affix.legendary_necro_131) ? 0 : 1
    nameSever
    descCooldown: {Cooldown Time} seconds
    Essence Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    A specter of you charges forward and attacks with its scythe for {payload:DAMAGE_OUT} damage then returns to you and attacks again for {payload:DAMAGE_RETURN} damage.
    rankup_desc Initial Damage {payload:DAMAGE_OUT}
    Return Damage {payload:DAMAGE_RETURN}
    Mod1_DescriptionSever damages enemies along its path for [{SF_16} * 100|%|] of its initial damage.
    Mod1_NameEnhanced Sever
    Mod0_DescriptionSever deals [{SF_13} * 100|%x|] increased damage for each Minion you have upon cast.
    Mod0_NameSupernatural Sever
    Mod2_DescriptionEvery 3rd cast of Sever makes enemies Vulnerable for [{SF_14}] seconds.
    Mod2_NameParanormal Sever
    {payload:DAMAGE_OUT}1.1 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:DAMAGE_RETURN}0.45 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}40
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}20