Essence Cost: 25
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing *100% damage and piercing through enemies.
Rank Up:
Damage *100%

  • Enhanced Bone Spear: Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing *100% damage each.
  • Supernatural Bone Spear: Bone Spear deals x40% more Overpower damage and restores 5% Maximum Life ([PlayerHealthMax() * 0.05]) after Overpowering.
  • Paranormal Bone Spear: Bone Spear has +5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more bone shards form upon expiration and you gain 10% Maximum Essence for 5 seconds.
Affix /5
Cooldown: 0 seconds
Unearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds.
Rank Up:
Bone Prison Life {pet_health:BoneWall}
Cooldown 0 seconds

  • Ghastly Bone Prison: Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence.
  • Enhanced Bone Prison: Enemies inside of Bone Prison when cast are made Vulnerable and take x15% increased damage for [8] seconds.
  • Dreadful Bone Prison: Reduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to [5] seconds.
Unique Helm
800 Item Power

1,000 Armor
  • +Y to Bone Spear
  • +[23.5 – 32.5]% Chance for Bone Spear Projectiles to Cast Twice
  • +[[327 – 444]] Armor
  • +[[13 – 21]] Maximum Resource
  • Bone Spear deals [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(),20, 40, 60)|%x|] more Critical Strike Damage. Casting it forms echoes that deal [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(),20, 0.2, 0.4)|%x|*100] of its normal damage.(Necromancer Only)
  • "Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?"
    - Vauntus, Acolyte of Rathma
    Necromancer
    Unique Pants
    800 Item Power

    800 Armor
  • Mobility Skills Grant +200% Movement Speed for 2 seconds.

  • +[[0.88 – 1.15]*100}|1%|] Overpower Damage
  • [16 – 25]% Maximum Life
  • [21 – 30]% Damage Reduction while Injured
  • +Y to Tides of Blood
  • Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by x[20 – 40]% for 8 seconds when Cast.

    All Bone Spears are additionally Blood Skills. Your Bone Spears consume a Corpse to launch another Bone Spear and drain 10.000000149012% of your Maximum Life.(Sorcerer Only)
  • "The tears of Linarian turned bloody over Indira's torn body. Many days, unyielding, he poured his magic into sundered bone and rended sinew. Though the flesh did mend, his beloved did not rise..."
    Necromancer
    Necromancer, Offensive, Codex of Power
  • Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal 30% bonus damage to Vulnerable enemies and pierce them.(Necromancer Only)
  • Unlocked by completing Guulrahn Slums in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Spear deals x30% increased damage to enemies within Bone Prison and the first Bone Spear to hit each enemy within is guaranteed to Overpower.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /51
    name desc
    SF_012
    SF_117
    SF_212 / 17
    SF_31.3 * [1/1.1/1.2/1.3/1.4]
    SF_41.3
    SF_525
    SF_63
    SF_72
    SF_8PowerTag.Necromancer_BonePrison."Script Formula 0"
    SF_100.05
    SF_1215
    SF_1317
    SF_1412/17
    SF_150.25 * [1/1.1/1.2/1.3/1.4]
    SF_1624
    SF_171.3 * Table(34, 3) * 100
    SF_1850
    SF_193
    SF_200.2
    SF_211
    SF_232
    SF_24Affix_Value_1#legendary_necro_012 / 100
    SF_25Affix.Helm_Unique_Necro_100."Static Value 1" / 100
    SF_26Affix.Helm_Unique_Necro_100."Static Value 0" / 100
    SF_27(ComputeCritDamageScalar() + (-1)) + Crit_Damage_Percent
    SF_28Percent_Bonus_Projectiles_Per_Power#Necromancer_BoneSpear + Percent_Bonus_Projectiles_All
    SF_29Affix_Value_2#Helm_Unique_Necro_100 / 100
    SF_30Necro_BoneSpear_WaveCDR
    SF_31Affix_Value_1#legendary_necro_135/ 100
    SF_320.4
    SF_330.1
    SF_345
    SF_3510
    SF_360.05
    SF_371.3 * [1/1.1/1.2/1.3/1.4] * (1.3 * [1/1.1/1.2/1.3/1.4]8)
    SF_38Affix_Value_1#Helm_Unique_Necro_100
    nameBone Spear
    descEssence Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Conjure a bone spear from the ground, dealing {payload:DAMAGE} damage and piercing through enemies.
    rankup_desc Damage {payload:DAMAGE}
    Mod3_DescriptionBone Spear makes the first enemy hit Vulnerable for {SF_19} seconds and breaks into {SF_6} bone shards when destroyed, dealing {payload:BONE_SHARD} damage each.
    Mod3_NameEnhanced Bone Spear
    Mod0_DescriptionBone Spear deals [{SF_32}*100|%x|] more Overpower damage and restores [{SF_36}*100|%|] Maximum Life ([PlayerHealthMax() * SF_36]) after Overpowering.
    Mod0_NameSupernatural Bone Spear
    Mod1_DescriptionBone Spear has [{SF_10}*100|%+|] more Critical Strike Chance. If its main projectile Critically Strikes, {SF_7} more bone shards form upon expiration and you gain [{SF_35}|%|] Maximum Essence for {SF_34} seconds.
    Mod1_NameParanormal Bone Spear
    {payload:DAMAGE}1.3 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:BONE_SHARD}0.25 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}50
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}25