Essence Cost: 10
Curse the target area. Enemies afflicted by Iron Maiden take 30% damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.
Rank Up:
Damage 30%

  • Enhanced Iron Maiden: Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
  • Abhorrent Iron Maiden: Heal for 7% of your Maximum Life ([PlayerHealthMax() * 0.07]) when an enemy dies while afflicted with Iron Maiden.
  • Horrid Iron Maiden: When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.
Affix /5
Enemies affected by Curse Skills take x10% increased damage from you and your Minions.
Necromancer, Utility, Codex of Power
  • Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10% chance to be Stunned for 1 second when they take damage from Iron Maiden.(Necromancer Only)
  • Unlocked by completing Deserted Underpass in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
    Unique Pants
    800 Item Power

    800 Armor
  • +[[0.88 – 1.15]*100}|1%|] Overpower Damage
  • +[26 – 35]% Curse Duration
  • +[[3056.69 – 3291.82]] Maximum Life
  • +[9 – 11] to Curse Skills
  • Your Minions' attacks have a [3 – 7]% chance to randomly inflict Decrepify or Iron Maiden.

    You deal x[100 – 150]% increased Overpower damage to enemies affected by your Curses.(Necromancer Only)
  • A naturally occurring curiosity, the blood moon persists as a sign of woe for the most superstitious Zakarum faithful. Children born under it are often considered cursed and cast out, lest it spread.
    Necromancer
    Necromancer, Utility, Codex of Power
  • A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.

    Curses inflicted this way spread to surrounding targets every 2.5 seconds and last 4 seconds outside of the aura.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Info /35
    name desc
    SF_0Mod.GainMana ? 0 : 10
    SF_10.3
    SF_210
    SF_34 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_IronMaiden + AoE_Size_Bonus_Per_Skill_Tag#Skill_Primary_Curse / 2))
    SF_41
    SF_50.3 * [1/1.1/1.2/1.3/1.4]
    SF_65
    SF_70.07
    SF_83
    SF_90.3
    SF_10PowerTag.ParagonGlyph_073."Script Formula 0"
    SF_11Affix_Value_1#legendary_necro_105 / 100
    SF_12Affix.legendary_necro_105."Static Value 0"
    SF_13PowerTag.SystemsTuningGlobals."Script Formula 1"
    SF_140.3 * [1/1.1/1.2/1.3/1.4] * (1+0.3)
    SF_15PowerTag.SystemsTuningGlobals."Script Formula 1"
    SF_16Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_IronMaiden + AoE_Size_Bonus_Per_Skill_Tag#Skill_Primary_Curse / 2))
    SF_172
    SF_18PowerTag.S05_BSK_Necro_001."Script Formula 0"
    SF_19PowerTag.Paragon_Necro_Legendary_018."Script Formula 0"
    SF_20PowerTag.Power_Rune_Effect_Necromancer_IronMaiden."Script Formula 0"
    nameIron Maiden
    descEssence Cost: {Resource Cost}
    Curse the target area. Enemies afflicted by Iron Maiden take {payload:CURSE_DAMAGE} damage every {SF_17} seconds and each time they deal direct damage. Lasts {buffduration:IRONMAIDEN_CURSE} seconds.
    rankup_desc Damage {payload:CURSE_DAMAGE}
    Mod0_DescriptionIron Maiden no longer costs Essence. Instead, gain {SF_6} Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
    Mod0_NameEnhanced Iron Maiden
    Mod1_DescriptionHeal for [{SF_7}*100|%|] of your Maximum Life ([PlayerHealthMax() * SF_7]) when an enemy dies while afflicted with Iron Maiden.
    Mod1_NameAbhorrent Iron Maiden
    Mod2_DescriptionWhen at least {SF_8} enemies are afflicted by Iron Maiden, its damage is increased by [{SF_9}*100|%x|].
    Mod2_NameHorrid Iron Maiden
    {buffduration:IRONMAIDEN_CURSE}10
    {payload:CURSE_DAMAGE}0.3 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}0
    {Cooldown Time}0
    {Resource Cost}10