Cooldown: 0 seconds
Lucky Hit Chance: 40%
A swirling storm of bones appears around you and your Golem, dealing *100%{else}*100% damage to surrounding enemies over 10 seconds.

Bone Storm's damage is increased by x30% of your Critical Strike Damage bonus, up to x200%.

Current Bonus: x15%.
Rank Up:
Damage *100%{else}*100%
Cooldown 0 seconds
At Rank 5:
Bone Storm's damage is increased by x30% of your Critical Strike Damage bonus, up to x200%

  • Prime Bone Storm: Your Damage Reduction is increased by 15% while Bone Storm is active.
  • Supreme Bone Storm: Your Critical Strike Chance and Attack Speed are increased by +20% while Bone Storm is active.
Affix /4
Necromancer, Offensive, Codex of Power
  • Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 seconds.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
    Enemies damaged by Bone Storm take [2960] Corrupting damage over 2 seconds.
    Blood Wave creates Desecrated Ground as it travels, dealing [47360] Corrupting damage over 4 seconds(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Shield
    800 Item Power

    1,838 Damage Per Second
    • [1,470 – 2,206] Damage per Hit
    • 1.00 Attacks per Second
  • 20% Block Chance
  • 45% Blocked Damage Reduction
  • +80% Main Hand Weapon Damage
  • +12.6% Total Armor

  • +[26 – 35]% Bone Storm Duration
  • UNIQUE_Double_Damage_Skill_Necro_BoneStorm
  • +[Y|0|] to Bone Skills
  • [8.1 – 8.8]% Cooldown Reduction
  • Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a [15 – 45]% chance to spawn a Bone Storm around their location.

    Each Sacrifice bonus increases this chance by 25% and allows you to spawn [1||] additional Bone Storm. Each active Bone Storm grants 20% Critical Strike Damage.(Necromancer Only)
  • Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece.
    Necromancer
    Necromancer, Defensive, Codex of Power
  • Each time that Bone Storm deals damage to enemies, gain a Barrier equal to 1% of your Maximum Life for 10 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Info /42
    name desc
    SF_0(0.58 == 0)? (3.5 * [1/1.1/1.2/1.3/1.4]) : (3.5 * [1/1.1/1.2/1.3/1.4]*(1+( 0.56)))*0.5/10
    SF_20.5
    SF_33.5
    SF_5((Floor((sLevel)/5))? 1 : 0 == 0)? (3.5 * [1/1.1/1.2/1.3/1.4]) : (3.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_29, ((1+Crit_Damage_Percent)*(1+Multiplicative_Crit_Damage_Percent)*(1+0.5)+(-1))* (SF_25)))))
    SF_610
    SF_730
    SF_112.5
    SF_1220/100
    SF_130.15 + Necro_BoneStorm_DamageReduction
    SF_14Affix_Value_1#legendary_necro_102
    SF_15AffixIsEquipped(SNO.Affix.legendary_necro_102) ? Affix_Value_2#legendary_necro_102 : 0
    SF_1640 / 20
    SF_1720
    SF_1840
    SF_19Affix_Value_1#Legendary_Necro_121 * (Weapon_Damage_Min_Total + Weapon_Damage_Delta_Total) * (1 + Main_Hand_Damage_Percent_Bonus)
    SF_20Affix.Legendary_Necro_121."Static Value 1"
    SF_21AffixIsEquipped(SNO.Affix.legendary_necro_121)
    SF_221 + Power_Duration_Bonus_Pct#Necromancer_BoneStorm
    SF_23Chance_For_Double_Damage_Per_Power#Necromancer_BoneStorm
    SF_2460 * ([1/0.95/0.9/0.86/0.82])
    SF_250.3
    SF_26min(2, ((1+Crit_Damage_Percent)*(1+Multiplicative_Crit_Damage_Percent)*(1+0.5)+(-1))* (0.3))
    SF_27Affix.1HShield_Unique_Necro_100."Static Value 1" / 100
    SF_28(Floor((sLevel)/5))? 1 : 0
    SF_292
    nameBone Storm
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:18}|%|]
    A swirling storm of bones appears around you and your Golem, dealing {payload:TOOLTIP_DAMAGE_SHADOW}{else}{payload:TOOLTIP_DAMAGE} damage to surrounding enemies over {buffduration:BONESTORM} seconds.

    Bone Storm's damage is increased by [{SF_25}*100|x%|] of your Critical Strike Damage bonus, up to [{SF_29}*100|x%|].

    Current Bonus: [{SF_26} * 100|1%x|].
    rankup_desc Damage {payload:TOOLTIP_DAMAGE_SHADOW}{else}{payload:TOOLTIP_DAMAGE}
    Cooldown {Cooldown Time} seconds
    At Rank 5:
    Bone Storm's damage is increased by [{SF_25}*100|x%|] of your Critical Strike Damage bonus, up to [{SF_29}*100|x%|]
    Buff10_NameBone Storm Duration Increase
    Buff10_DescriptionBone Storm Duration Increase
    Buff21_NameDaros' Wit
    Buff21_DescriptionCritical Strike Damage is increased.
    Mod3_DescriptionYour Damage Reduction is increased by [{SF_13}*100|%|] while Bone Storm is active.
    Mod3_NamePrime Bone Storm
    Mod6_DescriptionYour Critical Strike Chance and Attack Speed are increased by [{SF_12}*100|+%|] while Bone Storm is active.
    Mod6_NameSupreme Bone Storm
    {buffduration:BONESTORM}10
    {payload:TOOLTIP_DAMAGE_SHADOW}((Floor((sLevel)/5))? 1 : 0 == 0)? (3.5 * [1/1.1/1.2/1.3/1.4]) : (3.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_29, ((1+Crit_Damage_Percent)*(1+Multiplicative_Crit_Damage_Percent)*(1+0.5)+(-1))* (SF_25)))))*100%
    {payload:TOOLTIP_DAMAGE}((Floor((sLevel)/5))? 1 : 0 == 0)? (3.5 * [1/1.1/1.2/1.3/1.4]) : (3.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_29, ((1+Crit_Damage_Percent)*(1+Multiplicative_Crit_Damage_Percent)*(1+0.5)+(-1))* (SF_25)))))*100%
    {Combat Effect Chance}2
    {Cooldown Time}0
    {Recharge Time}