Lucky Hit Chance: 63.7956%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing *100% damage and Stunning them for 2 seconds.
Army of the Dead's damage is increased by x40% of your Skeleton Mage and Golem Damage bonuses, up to x200%.
Current Bonus: [0 * 100|1%x|].
Rank Up:
Damage *100%
Cooldown 0 seconds
At Rank 5:
Army of the Dead's damage is increased by x40% of your Skeleton Mage and Golem Damage bonuses, up to x200%
Cooldown 0 seconds
At Rank 5:
Army of the Dead's damage is increased by x40% of your Skeleton Mage and Golem Damage bonuses, up to x200%
- Prime Army of the Dead: When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.
- Supreme Army of the Dead: Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Affix /4
Unique Two-Handed Sword
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
Only Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal x[15 – 25]% increased damage per soul unleashed.(Necromancer Only)
The parched blade keens, longing to serve its master.
Necromancer
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /41
| name | desc |
|---|---|
| SF_0 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (1.2 * [1/1.1/1.2/1.3/1.4]) : (1.2 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_29, (((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_SkeletonMage)*(1+Power_Damage_Percent_Bonus#Necromancer_SkeletonMage))+((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)*(1+Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)) - 2)*(SF_26))))) |
| SF_1 | 0 |
| SF_2 | 7 |
| SF_3 | 0.4 |
| SF_4 | 0.4 |
| SF_5 | PowerTag.Necromancer_SkeletonWarrior."Script Formula 3" |
| SF_6 | PowerTag.Necromancer_SkeletonMage."Script Formula 3" |
| SF_8 | 3 |
| SF_9 | 1.3 |
| SF_10 | 7.5 |
| SF_11 | (3/7.5)+0.2 |
| SF_12 | 1 |
| SF_13 | 3 |
| SF_14 | 8 |
| SF_16 | 1 |
| SF_17 | 3 |
| SF_18 | 0.5 |
| SF_19 | 0.08 |
| SF_20 | 1.5 |
| SF_21 | 7 |
| SF_22 | (1-Pow(1-7/100, 7*2))*100 |
| SF_23 | Chance_For_Double_Damage_Per_Power#Necromancer_ArmyoftheDead |
| SF_24 | 60 * ([1/0.95/0.9/0.86/0.82]) |
| SF_25 | 2 |
| SF_26 | 0.4 |
| SF_27 | min(2, (((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_SkeletonMage)*(1+Power_Damage_Percent_Bonus#Necromancer_SkeletonMage))+((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)*(1+Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)) - 2)*(0.4)) |
| SF_28 | (Floor((sLevel)/5))? 1 : 0 |
| SF_29 | 2 |
| name | Army of the Dead |
| desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:22}|%|] Call forth the deep buried dead. Volatile Skeletons emerge over the next {buffduration:RAISE_ARMY} seconds that explode when around enemies, dealing {payload:EXPLOSION_DAMAGE} damage and Stunning them for {buffduration:VOLATINE_STUN} seconds. Army of the Dead's damage is increased by [{SF_26}*100|x%|] of your Skeleton Mage and Golem Damage bonuses, up to [{SF_29}*100|x%|]. Current Bonus: [{SF_27} * 100|1%x|]. |
| rankup_desc | Damage {payload:EXPLOSION_DAMAGE} Cooldown {Cooldown Time} seconds At Rank 5: Army of the Dead's damage is increased by [{SF_26}*100|x%|] of your Skeleton Mage and Golem Damage bonuses, up to [{SF_29}*100|x%|] |
| Mod2_Description | When Army of the Dead's Volatile Skeletons explode, they have a [SF_16*100|%|] chance to leave behind a Corpse. |
| Mod2_Name | Prime Army of the Dead |
| Mod0_Description | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
| Mod0_Name | Supreme Army of the Dead |
| {buffduration:RAISE_ARMY} | 7 |
| {buffduration:VOLATINE_STUN} | 2 |
| {payload:EXPLOSION_DAMAGE} | ((Floor((sLevel)/5))? 1 : 0 == 0)? (1.2 * [1/1.1/1.2/1.3/1.4]) : (1.2 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_29, (((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_SkeletonMage)*(1+Power_Damage_Percent_Bonus#Necromancer_SkeletonMage))+((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)*(1+Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)) - 2)*(SF_26)))))*100% |
| {Combat Effect Chance} | 7 |
| {Cooldown Time} | 0 |
| {Recharge Time} |