Generate Essence: 7
Lucky Hit Chance: 30%
Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Rank Up:
Damage 9%
- Enhanced Bone Splinters: Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
- Acolyte's Bone Splinters: Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.
- Initiate's Bone Splinters: Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Affix /3
Necromancer, Resource, Codex of Power
Allowed Item Types: Ring
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Unique Boots
800 Item Power
400 Armor
Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy.(Necromancer Only)
"Essence flows endlessly, shifting between vessels. It is through Trag'Oul, keeper of all known and unknown, that we serve as custodians, directing essence to travel new paths." -Mendeln ul-Diomed
Necromancer
Info /43
name | desc |
---|---|
SF_0 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
SF_1 | 17 |
SF_2 | PowerTag.SystemsTuningGlobals."Script Formula 0" / 17 |
SF_3 | 0.09 * [1/1.1/1.2/1.3/1.4] |
SF_4 | 1 |
SF_5 | 7 |
SF_7 | 3 |
SF_8 | 2 |
SF_9 | 30 |
SF_10 | 0.25 |
SF_12 | 0.2 |
SF_13 | 2 |
SF_15 | 50 |
SF_17 | 0.09 |
SF_18 | 0.09 * Table(34, 3) * 100 |
SF_19 | 30 |
SF_20 | 3 |
SF_21 | 0.08 |
SF_22 | 4 |
SF_23 | Affix.legendary_necro_125."Static Value 0" |
SF_24 | Affix_Value_1#legendary_necro_125 / 100 |
SF_25 | Affix.legendary_necro_125."Static Value 1" |
SF_26 | Percent_Bonus_Projectiles_Per_Power#Necromancer_BoneSplinters + Percent_Bonus_Projectiles_All |
SF_27 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_28 | Affix.S05_BSK_Generic_004."Static Value 1" |
SF_29 | Affix.Boots_Unique_Necro_101."Static Value 0" |
SF_30 | Affix.Boots_Unique_Necro_101."Static Value 1" |
name | Bone Splinters |
desc | Essence Cost: {Resource Cost} Generate Essence: {SF_5} Lucky Hit Chance: [{Combat Effect Chance}|%|] Fire 3 splinters of bone, dealing {payload:DAMAGE} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain {SF_4} Essence. |
rankup_desc | Damage {payload:DAMAGE} |
Buff12_Name | Path of Trag'Oul |
Buff12_Description | Maximum Essence Increased |
Mod3_Description | Bone Splinters has a [{SF_10} * 100|%|] chance to fire {SF_8} additional projectiles if cast while you have {SF_15} or more Essence. |
Mod3_Name | Enhanced Bone Splinters |
Mod0_Description | Hitting the same enemy at least {SF_20} times with the same cast of Bone Splinters grants [{SF_21} * 100|%+|] Critical Strike Chance for {SF_22} seconds. |
Mod0_Name | Acolyte's Bone Splinters |
Mod2_Description | Bone Splinters has a [{SF_12} * 100|%|] chance per hit to make enemies Vulnerable for {SF_13} seconds. |
Mod2_Name | Initiate's Bone Splinters |
{payload:DAMAGE} | 0.09 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 30 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |