Essence Cost: 0
Lucky Hit Chance: 25%
Release a vile miasma from a Corpse, dealing [6*0]*100% Corrupting damage over 6 seconds.{else}Detonate a Corpse, dealing *100% damage to surrounding enemies.
Rank Up:
Damage [6*0]*100%{else}*100%

  • Enhanced Corpse Explosion: Corpse Explosion's radius is increased by 15%.
  • Blighted Corpse Explosion: Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing [6*0]*100% Corrupting damage over 6 seconds.
  • Plagued Corpse Explosion: Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Affix /4
Unique Scythe
800 Item Power

1,838 Damage Per Second
  • [1,470 – 2,206] Damage per Hit
  • 1.00 Attacks per Second
  • +10% Attack Speed

  • UNIQUE_Double_Damage_Skill_Necro_CorpseExplosion
  • +[Y|0|] to Corpse Skills
  • +1.4 to Hewed Flesh
  • +Y to Fueled by Death
  • Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, gaining [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(), 20, 120, 160)|%x|] damage and [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(), 20, 21, 25)*2|1%|] Size per additional Corpse consumed.(Necromancer Only)
  • "The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion."
    - Notes of Scholar Kamien
    Necromancer
    Unique Gloves
    800 Item Power

    400 Armor
  • +[5.4 – 11]% Lucky Hit Chance
  • +[10.5 – 17.5]% Corpse Attack Speed
  • Lucky Hit: Up to a +[42.33 – 45.83]% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +[9.5 – 16.5]% Chance to Fear for 2 Seconds
  • Instead of detonating immediately, Corpse Explosion now Summons a Volatile Skeleton that charges at a random enemy and explodes.

    Corpse Explosion deals x[50 – 90]% increased damage.(Necromancer Only)
  • Necromancer
    Necromancer, Utility, Codex of Power
  • Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Unique Ring
    800 Item Power

  • +12.5% Resistance to All Elements
  • +12.5% Poison Resistance

  • +Y to Grim Harvest
  • +[Y|0|] to Corpse Skills
  • +[5.2 – 6]% Lucky Hit Chance
  • +X% Movement Speed
  • You automatically activate the following equipped Skills on Corpses around you:
    Raise Skeleton every [[0.1 – 0.2) * 1]|1|] seconds.
    Corpse Explosion every [[0.1 – 0.2) * 1]|1|] seconds.
    Corpse Tendrils every [[0.1 – 0.2) * 1] * 6|1|] seconds.(Necromancer Only)
  • The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
    Necromancer
    Info /37
    name desc
    SF_00.85 * [1/1.1/1.2/1.3/1.4]
    SF_10.15
    SF_2(3 * (1+(Mod.Radius ? 0.15 : 0))) * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseExplosion / 2))
    SF_32
    SF_7Affix_Value_1#1HScythe_Unique_Necro_100 / 100
    SF_8Affix_Value_2#1HScythe_Unique_Necro_100 / 100
    SF_111.1 * [1/1.1/1.2/1.3/1.4]
    SF_126
    SF_131.1 * [1/1.1/1.2/1.3/1.4]/6
    SF_140.2
    SF_150.1
    SF_1612
    SF_1712/7.5 + 0.2
    SF_187.5
    SF_19Affix_Value_1#Gloves_Unique_Necro_100 / 100
    SF_20100/4
    SF_21(1-Pow((1-100/4/100),2/3))*100
    SF_22(1-Pow((1-(1-Pow((1-SF_20/100),1/3))*100/100),1/(6*2)))*100
    SF_23(1-Pow((1-100/4/100),1/3))*100
    SF_24Affix.1HScythe_Unique_Necro_100."Static Value 0"
    SF_25Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseExplosion / 2))
    SF_26Chance_For_Double_Damage_Per_Power#Necromancer_CorpseExplosion
    nameCorpse Explosion
    descEssence Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:20}|%|]
    Release a vile miasma from a Corpse, dealing {dot:MIASMA_DOT_TOOLTIP} Corrupting damage over {buffduration:MIASMA_DOT_TOOLTIP} seconds.{else}Detonate a Corpse, dealing {payload:DAMAGE} damage to surrounding enemies.
    rankup_desc Damage {dot:MIASMA_DOT_TOOLTIP}{else}{payload:DAMAGE}
    Mod0_DescriptionCorpse Explosion's radius is increased by [{SF_1}*100|%|].
    Mod0_NameEnhanced Corpse Explosion
    Mod1_DescriptionCorpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing {dot:MIASMA_DOT_TOOLTIP} Corrupting damage over {SF_12} seconds.
    Mod1_NameBlighted Corpse Explosion
    Mod2_DescriptionCorpse Explosion deals [{SF_15}*100|%x|] increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
    Mod2_NamePlagued Corpse Explosion
    {buffduration:MIASMA_DOT_TOOLTIP}6
    {dot:MIASMA_DOT_TOOLTIP}[6*1.1 * [1/1.1/1.2/1.3/1.4]/6]*100%
    {payload:DAMAGE}0.85 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}17.4518
    {Cooldown Time}0
    {Recharge Time}0