Lucky Hit Chance: 25%
Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 85% damage to surrounding enemies.
Rank Up:
Damage 109.98%{else}85%
- Enhanced Corpse Explosion: Corpse Explosion's radius is increased by 15%.
- Blighted Corpse Explosion: Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds.
- Plagued Corpse Explosion: Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Affix /4
Unique Scythe
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
"The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion."
- Notes of Scholar Kamien
- Notes of Scholar Kamien
Necromancer
Unique Gloves
800 Item Power
400 Armor
Necromancer
Necromancer, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Unique Ring
800 Item Power
Raise Skeleton every [1 – 2] seconds.
Corpse Explosion every [1 – 2] seconds.
Corpse Tendrils every [[1 – 2] * 6|1|] seconds.(Necromancer Only)
The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
Necromancer
Info /37
name | desc |
---|---|
SF_0 | 0.85 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.15 |
SF_2 | (3 * (1+(Mod.Radius ? 0.15 : 0))) * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseExplosion / 2)) |
SF_3 | 2 |
SF_7 | Affix_Value_1#1HScythe_Unique_Necro_100 / 100 |
SF_8 | Affix_Value_2#1HScythe_Unique_Necro_100 / 100 |
SF_11 | 1.1 * [1/1.1/1.2/1.3/1.4] |
SF_12 | 6 |
SF_13 | 1.1 * [1/1.1/1.2/1.3/1.4]/6 |
SF_14 | 0.2 |
SF_15 | 0.1 |
SF_16 | 12 |
SF_17 | 12/7.5 + 0.2 |
SF_18 | 7.5 |
SF_19 | Affix_Value_1#Gloves_Unique_Necro_100 / 100 |
SF_20 | 100/4 |
SF_21 | (1-Pow((1-100/4/100),2/3))*100 |
SF_22 | (1-Pow((1-(1-Pow((1-SF_20/100),1/3))*100/100),1/(6*2)))*100 |
SF_23 | (1-Pow((1-100/4/100),1/3))*100 |
SF_24 | Affix.1HScythe_Unique_Necro_100."Static Value 0" |
SF_25 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseExplosion / 2)) |
SF_26 | Chance_For_Double_Damage_Per_Power#Necromancer_CorpseExplosion |
name | Corpse Explosion |
desc | Essence Cost: {Resource Cost} Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:20}|%|] Release a vile miasma from a Corpse, dealing {dot:MIASMA_DOT_TOOLTIP} Shadow damage over {buffduration:MIASMA_DOT_TOOLTIP} seconds.{else}Detonate a Corpse, dealing {payload:DAMAGE} damage to surrounding enemies. |
rankup_desc | Damage {dot:MIASMA_DOT_TOOLTIP}{else}{payload:DAMAGE} |
Mod0_Description | Corpse Explosion's radius is increased by [{SF_1}*100|%|]. |
Mod0_Name | Enhanced Corpse Explosion |
Mod1_Description | Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing {dot:MIASMA_DOT_TOOLTIP} Shadow damage over {SF_12} seconds. |
Mod1_Name | Blighted Corpse Explosion |
Mod2_Description | Corpse Explosion deals [{SF_15}*100|%x|] increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. |
Mod2_Name | Plagued Corpse Explosion |
{buffduration:MIASMA_DOT_TOOLTIP} | 6 |
{dot:MIASMA_DOT_TOOLTIP} | [6*1.1 * [1/1.1/1.2/1.3/1.4]/6]*100% |
{payload:DAMAGE} | 0.85 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 17.4518 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |