Cooldown: 0 seconds
Cooldown: 0 seconds
Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*1] Life that attacks for 0*100% damage.
Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 200% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 |4second:seconds;. Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 0*100% damage and healing 5% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained. You become Unstoppable for 1.5 |4second:seconds;. Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 0*100% damage and Stunning surrounding enemies for 3 seconds. You become Unstoppable for 1.5 |4second:seconds;.
When your Golem dies, it respawns after 20 seconds.
Rank Up:
Life increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to 0*100%.
Active healing increased to 10% per Corpse.Infusion damage increased to 0*100%.
Active healing increased to 10% per Corpse.Infusion damage increased to 0*100%.
Affix /6
Rank Up:
Damage and Life Bonus x25%
When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every [3] seconds.
Necromancer, Utility, Codex of Power
Unlocked by completing Sepulcher of The Forsworn in Kehjistan OR salvaging a Legendary item with {s3}
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Necromancer, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /52
name | desc |
---|---|
SF_0 | (1.001 * [1/1.1/1.2/1.3/1.4])/1.3 |
SF_1 | (1 + Pet_Health_Bonus_Percent) * (1 + NecroArmy_Pet_Type_Health_Bonus_Pct#2) * (1 + PowerTag.Paragon_Necro_Legendary_005."(1.001 * [1/1.1/1.2/1.3/1.4])/1.3") * (1 + 0.1 * NecroPetPassiveIsActive(SNO.Power.Necromancer_Golem_Bone_Passive_UpgradeB)) |
SF_2 | 1.89 * [1/1.1/1.2/1.3/1.4] |
SF_3 | 1 |
SF_4 | 2 |
SF_5 | 0.15 |
SF_6 | 1 |
SF_7 | 20 |
SF_8 | 1.4 * [1/1.1/1.2/1.3/1.4] |
SF_9 | 1 - (Pow(1-0.05, [1/1.1/1.2/1.3/1.4])) |
SF_10 | 0.05 |
SF_11 | 0.25 |
SF_12 | 0.5 |
SF_13 | 0.2 |
SF_14 | 0.1 * [1/1.1/1.2/1.3/1.4] |
SF_15 | 0.05 |
SF_16 | NecroArmy_Spec_For_Pet_Type#2==0 |
SF_17 | NecroArmy_Spec_For_Pet_Type#2==1 |
SF_18 | NecroArmy_Spec_For_Pet_Type#2==2 |
SF_19 | 8 |
SF_20 | NecroArmy_Spec_For_Pet_Type#2==2 ? 10 : 16 |
SF_21 | 6 |
SF_22 | 0.3 |
SF_23 | 0.1 |
SF_24 | 0.2 |
SF_25 | 3 |
SF_26 | .35 |
SF_27 | (1.001 * [1/1.1/1.2/1.3/1.4])/1.3 * 2 |
SF_28 | 2 |
SF_29 | 3 |
SF_30 | 4 |
SF_31 | .1 * SkillRank(SNO.Power.Necromancer_Talent_Golem) |
SF_32 | 5 |
SF_33 | 2 |
SF_34 | 0.3 |
SF_35 | 0.005 |
SF_36 | Min(1,1-Min(0.005*(50-Level), 0.25)) |
SF_37 | 0.004 |
SF_38 | Min(1,1-Min(0.004*(50-Level), 0.20)) |
SF_39 | NecroPetPassiveIsActive(SNO.Power.Necromancer_Golem_Bone_Passive_UpgradeB) |
SF_40 | 2 |
SF_41 | 5 |
SF_42 | 1.5 |
name | Golem |
desc | Cooldown: {Cooldown Time} seconds Cooldown: {Cooldown Time} seconds Cooldown: {Cooldown Time} seconds Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*{SF_1}] Life that attacks for {payload:TOOLTIP_MELEE} damage. Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes [{SF_22}*100|%|] reduced damage for the next 6 seconds. It gains [SF_40 *100|%|] of its Armor as Thorns for the duration. You become Unstoppable for [SF_42|1|] |4second:seconds;. Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing {payload:TOOLTIP_BLOOD_ACTIVE} damage and healing [{SF_9}*100|%|] of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained. You become Unstoppable for [SF_42|1|] |4second:seconds;. Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing {payload:TOOLTIP_SLAM} damage and Stunning surrounding enemies for {SF_29} seconds. You become Unstoppable for [SF_42|1|] |4second:seconds;. When your Golem dies, it respawns after {SF_7} seconds. |
rankup_desc | Life increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to {payload:TOOLTIP_MELEE}. Active healing increased to [{SF_14}*100|%|] per Corpse.Infusion damage increased to {payload:TOOLTIP_BLOOD_ACTIVE}. |
{payload:TOOLTIP_MELEE} | (1.001 * [1/1.1/1.2/1.3/1.4])/1.3 * (1 + .1 * SkillRank(SNO.Power.Necromancer_Talent_Golem))*100% |
{payload:TOOLTIP_BLOOD_ACTIVE} | 1.4 * [1/1.1/1.2/1.3/1.4] * (1 + .1 * SkillRank(SNO.Power.Necromancer_Talent_Golem))*100% |
{payload:TOOLTIP_SLAM} | 2 * (1 + .1 * SkillRank(SNO.Power.Necromancer_Talent_Golem))*100% |
{Combat Effect Chance} | 0 |
{Cooldown Time} | 0 |
{Recharge Time} | 16 |