Charge Cooldown: 0 seconds
Lucky Hit Chance: 10%
Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element's damage.
You may have up to [6] Familiars active at a time.
Rank Up:
Damage 40%
- Enhanced Familiar: Familiars apply effects around them every 0.5 seconds according to their Element:
Fire: Applies 40% Burning damage over 4 seconds to enemies.
Cold: Applies 15% Chill to enemies.
Lightning: Stuns enemies for [1] second. - Summoned Familiar: Your Familiars' elements now follow a set cycle through Fire, Cold, and Lightning when you cast any Skill.
While you have at least two different element Familiars active, you gain +3% Damage Reduction. - Invoked Familiar: While you have an active Familiar, you deal x10% increased damage of its type.
Enchantment Effect: Each time you summon a non-Familiar Conjuration, you have a [0 * 100|%|] chance to spawn a Familiar of the same element.
Affix /1
Unique Gloves
800 Item Power
400 Armor
Familiar's duration is increased by x[25 – 50]% and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.(Sorcerer Only)
"While known for their proclivity for mischief, the Sidhe, as the Druids call them, are fiercely loyal and will defend all they consider friend..." - Sarnakyle
Sorcerer
Info /41
name | desc |
---|---|
SF_0 | 8 * (1 + Affix_Value_1#x1_unique_sorc_143/100) |
SF_1 | 0.4 * [1/1.1/1.2/1.3/1.4] |
SF_2 | 12 - (AffixIsEquipped(SNO.Affix.x1_unique_sorc_143) ? 1 : 0 * 2) |
SF_3 | 3 - AffixIsEquipped(SNO.Affix.x1_unique_sorc_143) ? 1 : 0 |
SF_4 | 1.7 * 1 + AoE_Size_Bonus_Per_Power#X1_Sorcerer_Familiar |
SF_5 | 10 |
SF_6 | 4 |
SF_7 | 0.4 / 4 |
SF_8 | 15 |
SF_9 | 1 |
SF_10 | 0.03 |
SF_11 | Mod."UpgradeB" ? 0.1 : 0 |
SF_12 | 0.1 |
SF_13 | 1 + AoE_Size_Bonus_Per_Power#X1_Sorcerer_Familiar |
SF_14 | Mod."UpgradeA" ? 1 : 0 |
SF_15 | 6 |
SF_16 | Affix_Value_1#x1_unique_sorc_143/100 |
SF_17 | AffixIsEquipped(SNO.Affix.x1_unique_sorc_143) ? 1 : 0 |
SF_18 | 6 |
SF_19 | 0.5 |
SF_20 | Power_Duration_Bonus_Pct#X1_Sorcerer_Familiar |
SF_22 | 5 |
name | Familiar |
desc | Charges: {SF_3} Charge Cooldown: {Recharge Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Summon a familiar matching the element of your last cast Skill for {buffduration:DURATION_TRACKER} seconds. It seeks enemies and periodically explodes, dealing {payload:DAMAGE_TOOLTIP} of its element's damage. You may have up to [SF_15] Familiars active at a time. |
rankup_desc | Damage {payload:DAMAGE_TOOLTIP} |
Buff30_Name | Damage Reduction |
Buff30_Description | Familiar Damage Reduction |
Buff41_Name | Damage Increase |
Buff41_Description | Increase elemental damage by Familiar type. |
Mod0_Description | Familiars apply effects around them every [{SF_19}|1|] seconds according to their Element: Fire: Applies {DOT:BURNING} Burning damage over {SF_6} seconds to enemies. Cold: Applies [SF_8|%|] Chill to enemies. Lightning: Stuns enemies for [SF_9] second. |
Mod0_Name | Enhanced Familiar |
Mod1_Description | Your Familiars' elements now follow a set cycle through Fire, Cold, and Lightning when you cast any Skill. While you have at least two different element Familiars active, you gain [SF_10*100|+%|] Damage Reduction. |
Mod1_Name | Summoned Familiar |
Mod2_Description | While you have an active Familiar, you deal [SF_12*100|x%|] increased damage of its type. |
Mod2_Name | Invoked Familiar |
{buffduration:DURATION_TRACKER} | 8 * (1 + Affix_Value_1#x1_unique_sorc_143/100) |
{DOT:BURNING} | [4*0.4 / 4]*100% |
{payload:DAMAGE_TOOLTIP} | 0.4 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 10 |
{Cooldown Time} | 12 |
{Recharge Time} | 0 |