Charges: 3
Charge Cooldown: 0 seconds
Lucky Hit Chance: 10%
Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing *100% of its element's damage.

You may have up to [6] Familiars active at a time.
Rank Up:
Damage *100%

  • Enhanced Familiar: Familiars apply effects around them every 0.5 seconds according to their Element:
    Fire: Applies [4*]*100% Burning damage over 4 seconds to enemies.
    Cold: Applies 15% Chill to enemies.
    Lightning: Stuns enemies for [1] second.
  • Roaring Familiar: Your Familiars' elements now follow a set cycle through Fire, Cold, and Lightning when you cast any Skill.

    While you have at least two different element Familiars active, you gain +3% Damage Reduction.
  • Invoked Familiar: While you have an active Familiar, you deal x10% increased damage of its type.

Enchantment Effect: Each time you Summon a Conjuration that isn't a Familiar, you have a [0 * 100|%|] chance to Summon a Familiar of the same element.
Affix /1
Unique Gloves
800 Item Power

400 Armor
  • +[1.4 – 2] to Primordial Binding
  • +[18.5 – 27.5]% Chance for [0.185 – 0.275] to Hit Twice
  • +[41.5 – 55]% Familiar Size
  • +[7.5 – 8.5] to Familiar
  • Casting Familiar now Summons all three elemental variants at once.

    Familiar's duration is increased by x[25 – 50]% and its Cooldown is reduced by 2 seconds, but its Maximum Charges are reduced by 1.(Sorcerer Only)
  • "While known for their proclivity for mischief, the Sidhe, as the Druids call them, are fiercely loyal and will defend all they consider friend..."  - Sarnakyle
    Sorcerer
    Info /43