Mana Cost: 35
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 66% damage to surrounding enemies.
Rank Up:
Damage 66%

  • Enhanced Fireball: Casting Fireball increases its radius by 50% and Burns enemies for 10.02% damage over 6 seconds.
  • Destructive Fireball: Fireball's Critical Strike Damage is increased by x20%, increased to x30% when hitting at least 3 enemies.
  • Greater Fireball: Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.

Enchantment Effect: When you kill an enemy, they explode in a Fireball for 0*100% of its damage.
Affix /4
When you kill an enemy, they explode in a Fireball for 0*100% of its damage.
Unique Staff
800 Item Power

3,677 Damage Per Second
  • [2,941 – 4,412] Damage per Hit
  • 1.00 Attacks per Second
  • +170% Fire Damage

  • +[57 – 75]% Chance for Fireball Projectiles to Cast Twice
  • +[37 – 55]% Fireball Projectile Speed
  • +[15 – 17] to Fireball
  • +[176 – 204] Intelligence
  • Every 3rd cast of Fireball launches 2 additional projectiles and deals x[50 – 90]% increased damage.(Sorcerer Only)
  • "Leaving even blackened bones for your kin to mourn is too good an end for you."
    - Josiah
    Sorcerer
    Unique Gloves
    800 Item Power

    400 Armor
  • +[9 – 11]% Critical Strike Chance
  • +[10.5 – 15]% Fireball Attack Speed
  • +[[6 – 7]] Mana when a Fireball Explodes
  • +[7.5 – 8.5] to Fireball
  • Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [70 – 100]% of normal damage.(Sorcerer Only)
  • After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.
    Sorcerer
    Sorcerer, Offensive, Codex of Power
  • Increase the Critical Strike Damage of Meteor and Fireball by x25%. Double this bonus against Healthy targets.(Sorcerer Only)
  • Unlocked by completing Serpent's Lair in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /47
    name desc
    SF_00.66 * [1/1.1/1.2/1.3/1.4]
    SF_110 * (1 + Sorc_Fireball_ProjectileSpeed)
    SF_2PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_32.5
    SF_4PowerTag.SystemsTuningGlobals."Script Formula 0"/10 * (1 + Sorc_Fireball_ProjectileSpeed)
    SF_50.5
    SF_81.25
    SF_9.37 / (1 + Sorc_Fireball_ProjectileSpeed)
    SF_104
    SF_113
    SF_122.5 * 0.8
    SF_1415
    SF_1535
    SF_161
    SF_180.1
    SF_190.2
    SF_210.3
    SF_22(100 - Affix_Value_1#Gloves_Unique_Sorc_002) / 100
    SF_230.1
    SF_243
    SF_27PowerTag.Sorcerer_Enchantment_FireBall."Script Formula 0"
    SF_280.66 * [1/1.1/1.2/1.3/1.4] * PowerTag.Sorcerer_Enchantment_FireBall."0.66 * [1/1.1/1.2/1.3/1.4]"
    SF_290.6
    SF_300.66
    SF_310.66 * 100 * Table(34,3)
    SF_3233
    SF_33Affix_Value_1#2HStaff_Unique_Sorc_002 / 100
    SF_34Percent_Bonus_Projectiles_Per_Power#Sorcerer_Fireball + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Primary_Core
    SF_35Sorc_Fireball_ResourceOnHit
    SF_366
    SF_370.10 / 6
    nameFireball
    descMana Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Hurl an exploding ball of fire, dealing {payload:PAYLOAD_PROJECTILE} damage to surrounding enemies.
    rankup_desc Damage {payload:PAYLOAD_PROJECTILE}
    Mod1_DescriptionCasting Fireball increases its radius by [{SF_5} * 100|%|] and Burns enemies for {dot:BURNING} damage over {buffduration:BURNING} seconds.
    Mod1_NameEnhanced Fireball
    Mod2_DescriptionFireball's Critical Strike Damage is increased by [{SF_19} * 100|%x|], increased to [{SF_21} * 100|%x|] when hitting at least 3 enemies.
    Mod2_NameDestructive Fireball
    Mod6_DescriptionFireball deals [{SF_23} * 100|%|] of the Burning damage you've applied to enemies as additional direct damage.
    Mod6_NameGreater Fireball
    {buffduration:BURNING}6
    {dot:BURNING}[6*0.10 / 6]*100%
    {payload:PAYLOAD_PROJECTILE}0.66 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}33
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}35