Lucky Hit Chance: 16%
Launch 5 shards that deal 0*100% damage each. Deals x50% increased damage to Frozen enemies.
Rank Up:
Damage 0*100%
- Enhanced Ice Shards: Ice Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
- Destructive Ice Shards: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
- Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.
Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Affix /2
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Helm
800 Item Power
1,000 Armor
"Ere the age of mage and king, storms raged so dread and fell that men named it the wrath of gods. Its hail smote the earth till mountains were wrought..." -Tome recovered from Kasama
Sorcerer
Info /39
| name | desc |
|---|---|
| SF_0 | 2.2 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
| SF_2 | 0.5 |
| SF_3 | 5 |
| SF_4 | 2.2 * [1/1.1/1.2/1.3/1.4]/5 |
| SF_5 | 0.3 |
| SF_6 | 0.3 / (5-1) |
| SF_7 | 2.2 |
| SF_8 | 30 |
| SF_9 | PowerTag.SystemsTuningGlobals."Script Formula 0"/30 |
| SF_10 | 3 |
| SF_11 | 7 |
| SF_15 | AffixIsEquipped(SNO.Affix.legendary_sorc_110) ? (Affix.legendary_sorc_110."Static Value 0") : 1 |
| SF_16 | 5 |
| SF_17 | 2 |
| SF_18 | .5 |
| SF_19 | PowerTag.SystemsTuningGlobals."Script Formula 0" / 3 |
| SF_20 | 8 |
| SF_21 | 2.2 / 5 * 100 * Table(34,3) |
| SF_22 | 0.5 |
| SF_23 | 16 |
| SF_24 | Percent_Bonus_Projectiles_Per_Power#Sorcerer_IceShards + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Primary_Core |
| SF_25 | Affix_Value_1#legendary_sorc_110 / 100 |
| SF_26 | Affix.legendary_sorc_110."Static Value 1" |
| SF_27 | Affix.Helm_Unique_Sorc_101."Static Value 2" |
| name | Ice Shards |
| desc | Mana Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Launch {SF_3} shards that deal {payload:IMPACT_DAMAGE_NORMAL} damage each. Deals [{SF_2} * 100|%x|] increased damage to Frozen enemies. |
| rankup_desc | Damage {payload:IMPACT_DAMAGE_NORMAL} |
| Mod5_Description | Ice Shards have a [{SF_18}*100|%|] chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
| Mod5_Name | Enhanced Ice Shards |
| Mod4_Description | Hitting an enemy with {SF_16} Ice Shards in a single cast makes them Vulnerable for {SF_17} seconds. |
| Mod4_Name | Destructive Ice Shards |
| Mod0_Description | While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies. |
| Mod0_Name | Greater Ice Shards |
| {payload:IMPACT_DAMAGE_NORMAL} | 2.2 * [1/1.1/1.2/1.3/1.4]/5*100% |
| {Combat Effect Chance} | 16 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 30 |