Lucky Hit Chance: 16%
Launch 5 shards that deal 36% damage each. Deals x25% increased damage to Frozen enemies.
Rank Up:
Damage 36%
- Enhanced Ice Shards: Ice Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
- Destructive Ice Shards: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
- Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.
Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Affix /1
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /36
name | desc |
---|---|
SF_0 | 1.8 * [1/1.1/1.2/1.3/1.4] |
SF_1 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
SF_2 | 0.25 |
SF_3 | 5 |
SF_4 | 1.8 * [1/1.1/1.2/1.3/1.4]/5 |
SF_5 | 0.3 |
SF_6 | 0.3 / (5-1) |
SF_7 | 1.8 |
SF_8 | 30 |
SF_9 | PowerTag.SystemsTuningGlobals."Script Formula 0"/30 |
SF_10 | 3 |
SF_11 | 7 |
SF_15 | AffixIsEquipped(SNO.Affix.legendary_sorc_110) ? (Affix_Value_1#legendary_sorc_110 / 100) : 1 |
SF_16 | 5 |
SF_17 | 2 |
SF_18 | .5 |
SF_19 | PowerTag.SystemsTuningGlobals."Script Formula 0" / 3 |
SF_20 | 8 |
SF_21 | 1.8 / 5 * 100 * Table(34,3) |
SF_22 | 0.5 |
SF_23 | 16 |
SF_24 | Percent_Bonus_Projectiles_Per_Power#Sorcerer_IceShards + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Primary_Core |
name | Ice Shards |
desc | Mana Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Launch {SF_3} shards that deal {payload:IMPACT_DAMAGE_NORMAL} damage each. Deals [{SF_2} * 100|%x|] increased damage to Frozen enemies. |
rankup_desc | Damage {payload:IMPACT_DAMAGE_NORMAL} |
Mod5_Description | Ice Shards have a [{SF_18}*100|%|] chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
Mod5_Name | Enhanced Ice Shards |
Mod4_Description | Hitting an enemy with {SF_16} Ice Shards in a single cast makes them Vulnerable for {SF_17} seconds. |
Mod4_Name | Destructive Ice Shards |
Mod0_Description | While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies. |
Mod0_Name | Greater Ice Shards |
{payload:IMPACT_DAMAGE_NORMAL} | 1.8 * [1/1.1/1.2/1.3/1.4]/5*100% |
{Combat Effect Chance} | 16 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 30 |