Lucky Hit Chance: 5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing *100% damage.

You may have up to [2] Hydras active at a time.
Rank Up:
Damage *100%

  • Enhanced Hydra: While Healthy, your casts of Hydra gain 1 additional head and deal x50% increased damage for its duration.
  • Roaring Hydra: Hydra also Burns enemies for an additional 100% of its Base damage dealt over 6 seconds.
  • Invoked Hydra: Hydras gain x50% Critical Strike Damage and +20% Critical Strike Chance.

Enchantment Effect: After spending 0 Mana, a 5-headed Hydra spawns for 10 seconds.
Affix /4
Unique Amulet
800 Item Power

  • +30% Resistance to All Elements
  • +200% Chance for Ice Spikes to Explode Twice

  • +[10.5 – 15]% Attack Speed
  • +Y to Primordial Binding
  • +[11.52 – 15.72]% Intelligence
  • +[[0.775 – 1]*100|1%|] Pyromancy Damage
  • Hydra is now a Core Skill and always Summons a 3-headed hydra whose attacks explode on impact.

    For each head above 3 that it would have had, the hydra instead grows larger and deals [[.5 – 1] * 100|%x|] increased damage.(Sorcerer Only)
  • "Threefold was the sight of Oriax. He stirred the wrath of his lord Baal, and his eyes were torn and cast into the dust. Lo, the viper now crawls blind, writhing in misery." - Librarius Ex Horadrim
    Sorcerer
    Paragon Glyph
    Additional Bonus:
  • {c_important}Conjuration{/c} Skills have {c_number}15%{/c} increased Critical Hit Chance.
  • Requirements: (purchased in radius range)
  • +40 Intelligence
  • Conjuration Skills have 15% increased Critical Hit Chance.
    Sorcerer, Offensive, Codex of Power
  • Hydra deals x0.5% increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /45