Mana Cost: 30
Lucky Hit Chance: 20%
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 45% damage each.
Rank Up:
Damage 45%

  • Enhanced Charged Bolts: The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing 78.75% in an area.
  • Destructive Charged Bolts: Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
  • Greater Charged Bolts: Charged Bolts deals x35% increased damage to Stunned enemies.

Enchantment Effect: When you Stun an enemy, there's a 0*100% chance to release 3 Charged Bolts from them.
Affix /3
Unique Staff
800 Item Power

3,677 Damage Per Second
  • [2,941 – 4,412] Damage per Hit
  • 1.00 Attacks per Second
  • +170% Lightning Damage

  • +[57 – 75]% Chance for Charged Bolts Projectiles to Cast Twice
  • +[176 – 204] Intelligence
  • +[15 – 17] to Charged Bolts
  • [27 – 45]% Resource Cost Reduction
  • Your casts of Charged Bolts have a [40 – 80]% chance to be attracted to enemies and last 300% longer.(Sorcerer Only)
  • "Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day."
    - Barrett's Book of Implements
    Sorcerer
    Sorcerer, Offensive, Codex of Power
  • Charged Bolts pierce, but deal x70% less damage to targets hit after the first.(Sorcerer Only)
  • Unlocked by completing Wretched Delve in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts becomes waves that pierce and deal [7400] Critical Shock Damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /45
    name desc
    SF_00.45 * [1/1.1/1.2/1.3/1.4]
    SF_17
    SF_27
    SF_30.35
    SF_45
    SF_50.20
    SF_67/7
    SF_730
    SF_100.25
    SF_110.45
    SF_123
    SF_143
    SF_150.25
    SF_163
    SF_183
    SF_19Affix_Value_1#2HStaff_Unique_Sorc_100 / 100
    SF_20Affix.2HStaff_Unique_Sorc_100."Static Value 0" / 100
    SF_21PowerTag.SystemsTuningGlobals."Script Formula 1"
    SF_220.45 * 100 * Table(34,3)
    SF_270.35
    SF_3420
    SF_355
    SF_36PowerTag.legendary_sorc_012."Script Formula 0"
    SF_37Percent_Bonus_Projectiles_Per_Power#Sorcerer_ChargedBolt + Percent_Bonus_Projectiles_All
    SF_3810
    SF_3945
    SF_40.2
    SF_415
    SF_42Affix_Value_1#x1_legendary_sorc_140 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total)
    SF_430.45 * [1/1.1/1.2/1.3/1.4] * 1.75
    nameCharged Bolts
    descMana Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Release {SF_4} bolts of lightning that course along the ground in an erratic pattern, dealing {payload:PAYLOAD_PROJECTILE} damage each.
    rankup_desc Damage {payload:PAYLOAD_PROJECTILE}
    Mod4_DescriptionThe {SF_12}rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing {payload:SKILLRANK_NOVA_DAMAGE} in an area.
    Mod4_NameEnhanced Charged Bolts
    Mod5_DescriptionHitting an enemy with Charged Bolts reduces their damage dealt by [{SF_15} * 100|%|] for {SF_16} seconds.
    Mod5_NameDestructive Charged Bolts
    Mod1_DescriptionCharged Bolts deals [{SF_27}*100|%x|] increased damage to Stunned enemies.
    Mod1_NameGreater Charged Bolts
    {payload:PAYLOAD_PROJECTILE}0.45 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:SKILLRANK_NOVA_DAMAGE}0.45 * [1/1.1/1.2/1.3/1.4] * 1.75*100%
    {Combat Effect Chance}20
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}30