Charges: 2
Charge Cooldown: 0 seconds
Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 96% damage and Burning the ground for 35.01% damage over 3 seconds.
Rank Up:
Impact Damage 96%
Burning Damage 35%

  • Enhanced Meteor: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
  • Mage's Meteor: Meteor falls 30% faster.
  • Wizard's Meteor: Meteor’s impact Immobilizes enemies for 2 seconds.

Enchantment Effect: Lucky Hit: Up to a 0% chance for a Meteor to fall on enemies.
Affix /6
Unique Helm
800 Item Power

1,000 Armor
  • +[14 – 16] to Meteor
  • [8.1 – 8.8]% Cooldown Reduction
  • +[18.5 – 27.5]% Meteor Size
  • +[88 – 102] Intelligence
  • Meteor's Mana cost is replaced with a [4 – 10] second Cooldown and [2] total Charges.

    Casting Meteor drops 3 additional Meteors around the target. Its Enchantment and Enhancement drop 1 additional Meteor instead.(Sorcerer Only)
  • "The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times were nigh. A rallying cry to take up arms and protect Sanctuary!"
    - Crusader Hamilton
    Sorcerer
    Paragon Glyph
    Additional Bonus:
  • {c_important}Mastery{/c} Skills have {c_number}20%{/c} increased area.
  • Requirements: (purchased in radius range)
  • +40 Intelligence
  • Mastery Skills have 20% increased area.
    Charges: 2
    Charge Cooldown: 0 seconds
    Mana Cost: 40
    Lucky Hit Chance: 40%
    Summon a meteor that strikes the target location, dealing 96% damage and Burning the ground for 35.01% damage over 3 seconds.
    Rank Up:
    Impact Damage 96%
    Burning Damage 35%

    • Enhanced Meteor: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
    • Mage's Meteor: Meteor falls 30% faster.
    • Wizard's Meteor: Meteor’s impact Immobilizes enemies for 2 seconds.

    Enchantment Effect: Lucky Hit: Up to a 0% chance for a Meteor to fall on enemies.
    Sorcerer, Offensive, Codex of Power
  • Increase the Critical Strike Damage of Meteor and Fireball by x25%. Double this bonus against Healthy targets.(Sorcerer Only)
  • Unlocked by completing Serpent's Lair in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Meteorites fall around Meteor, dealing 30% of Meteor's damage on impact. Your Meteorites additionally Burn enemies they hit for [3700 * 30 * Affix."Static Value 0 / 100"] damage over 6 seconds.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /51
    name desc
    SF_00.96 * [1/1.1/1.2/1.3/1.4]
    SF_1.85 * 1 - (Mod.UpgradeA ? SF_17 : 0)
    SF_21.65 * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_004_Intelligence_Main) ? (1 + PowerTag.ParagonGlyph_004."0.96 * [1/1.1/1.2/1.3/1.4]") : 1 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Sorcerer_Meteor / 2))
    SF_30.96
    SF_43
    SF_50.35 * [1/1.1/1.2/1.3/1.4]
    SF_60.35 * [1/1.1/1.2/1.3/1.4]/3
    SF_7.4 * 1 - (Mod.UpgradeA ? SF_17 : 0)
    SF_8.85 * 1 - (Mod.UpgradeA ? SF_17 : 0)+.4 * 1 - (Mod.UpgradeA ? SF_17 : 0)
    SF_90.2
    SF_10GetBonusMaxChargesForPower(SNO.Power.Sorcerer_Meteor) ? (GetBonusMaxChargesForPower(SNO.Power.Sorcerer_Meteor) + 1) : 0
    SF_11Affix_Value_1#Helm_Unique_Sorc_100
    SF_12Affix.Helm_Unique_Sorc_100."Static Value 2"
    SF_13Affix.Helm_Unique_Sorc_100."Static Value 1"
    SF_14AffixIsEquipped(SNO.Affix.Helm_Unique_Sorc_100) ? 1 : 0
    SF_150.96 * 100 * Table(34,3)
    SF_163
    SF_17.3
    SF_192
    SF_20AffixIsEquipped(SNO.Affix.Helm_Unique_Sorc_100) ? 0 : 40
    SF_211 - (Mod.UpgradeA ? .3 : 0)
    SF_220
    SF_23ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_004_Intelligence_Main) ? (1 + PowerTag.ParagonGlyph_004."0.96 * [1/1.1/1.2/1.3/1.4]") : 1
    SF_240.3
    SF_2740
    SF_28(1-POW(1-40/100,1/2))*100
    SF_29(1-POW(1-(1-POW(1-40/100,1/2))*100/100,1/(3*2)))*100
    SF_300.96 * [1/1.1/1.2/1.3/1.4] * Affix_Value_1#legendary_sorc_106 / 100
    SF_313
    SF_32Affix.Helm_Unique_Sorc_100."Static Value 3"
    SF_33Affix_Value_1#legendary_sorc_106 / 100
    SF_34Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Sorcerer_Meteor / 2))
    SF_35GetBonusMaxChargesForPower(SNO.Power.Sorcerer_Meteor)
    SF_36Chance_For_Double_Damage_Per_Power#Sorcerer_Meteor
    nameMeteor
    descCharges: {SF_10}
    Charge Cooldown: {Recharge Time} seconds
    Mana Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:27}|%|]
    Summon a meteor that strikes the target location, dealing {payload:IMPACT_DAMAGE} damage and Burning the ground for {dot:TOOLTIP_BURNING} damage over {SF_4} seconds.
    rankup_desc Impact Damage {payload:IMPACT_DAMAGE}
    Burning Damage {payload:TOOLTIP_BURN_DAMAGE}
    Mod3_DescriptionIf a cast of Meteor hits {SF_16} or more enemies, there is a [{SF_24}*100|%|] chance an additional Meteor falls on the same location.
    Mod3_NameEnhanced Meteor
    Mod5_DescriptionMeteor falls [{SF_17}*100|%|] faster.
    Mod5_NameMage's Meteor
    Mod6_DescriptionMeteor’s impact Immobilizes enemies for {buffduration:IMMOBILIZE} seconds.
    Mod6_NameWizard's Meteor
    {buffduration:IMMOBILIZE}2
    {dot:TOOLTIP_BURNING}[3*0.35 * [1/1.1/1.2/1.3/1.4]/3]*100%
    {payload:IMPACT_DAMAGE}0.96 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:TOOLTIP_BURN_DAMAGE}0.35 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}22.5403
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}40