Cooldown: 0 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting [1 - (Pow(1-0.2, 1/1.1/1.2/1.3/1.4]))*100% Non-Physical Damage Reduction.

Active: The winds rapidly expand, Knocking Back enemies and dealing *100% damage.
Rank Up:
Non-Physical Damage Reduction [1 - (Pow(1-0.2, 1/1.1/1.2/1.3/1.4]))*100%
Damage *100%

  • Enhanced Cyclone Armor: Enemies who are displaced by Cyclone Armor become Vulnerable for 5 seconds.
  • Preserving Cyclone Armor: Cyclone Armor Pulls In enemies rather than Knocking Back and grants you an additional 10% Damage Reduction for 4 seconds.
  • Innate Cyclone Armor: Enemies hit by Cyclone Armor are Slowed by 70% and take 15% increased damage for 6 seconds.
Affix /3
Unique Mace
800 Item Power

1,838 Damage Per Second
  • [1,470 – 2,206] Damage per Hit
  • 1.00 Attacks per Second
  • +85% Damage to Poisoned Enemies

  • +[99 – 113] Willpower
  • +[1 – 2] to Backlash
  • [8 – 12.5]% Defensive Cooldown Reduction
  • +[Y|0|] to Defensive Skills
  • Casting a Defensive Skill deals [3700 * [2 – 4]] damage to Nearby Poisoned enemies, increased by 50% for every 100 Willpower you have.

    Current Bonus: [Floor(Owner.Willpower_Total / 100) * 50|x%|](Druid Only)
  • "This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes."
    - Moreg, Druidic Scholar
    Druid
    Druid, Defensive, Codex of Power
  • Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.(Druid Only)
  • Unlocked by completing Collapsed Vault in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of the Agitated Winds
    Druid, Resource
  • When [8 – 13] Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every [10 – 20] seconds.(Druid Only)
  • Allowed Item Types: Ring
    Info /39
    name desc
    SF_01 - (Pow(1-0.2, [1/1.1/1.2/1.3/1.4]))
    SF_10.3 * [1/1.1/1.2/1.3/1.4]
    SF_23
    SF_30.5
    SF_44 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_CycloneArmor / 2))
    SF_50.1
    SF_68
    SF_74
    SF_80.7
    SF_96
    SF_1018
    SF_110.2
    SF_120
    SF_1325
    SF_145
    SF_15Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_CycloneArmor / 2))
    SF_16PowerTag.SystemsTuningGlobals."Script Formula 1"
    SF_17Affix_Value_1#1HMace_Unique_Druid_001 * (Weapon_Damage_Min_Total + Weapon_Damage_Delta_Total)
    SF_18Affix.1HMace_Unique_Druid_001."Static Value 0"
    SF_19Affix.1HMace_Unique_Druid_001."Static Value 1" / 100
    SF_200.15
    SF_211.6
    nameCyclone Armor
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Passive: Powerful winds surround you, granting [{SF_0}*100|1%|] Non-Physical Damage Reduction.

    Active: The winds rapidly expand, Knocking Back enemies and dealing {payload:KNOCKBACK} damage.
    simple_descDefensive Skill: Winds surround you, dampening Non-Physical attacks and Knocking Back melee attackers.
    rankup_desc Non-Physical Damage Reduction [{SF_0}*100|1%|]
    Damage {payload:KNOCKBACK}
    Mod2_DescriptionEnemies who are displaced by Cyclone Armor become Vulnerable for {SF_14} seconds.
    Mod2_NameEnhanced Cyclone Armor
    Mod0_DescriptionCyclone Armor Pulls In enemies rather than Knocking Back and grants you an additional [{SF_5}*100|%|] Damage Reduction for {SF_7} seconds.
    Mod0_NamePreserving Cyclone Armor
    Mod1_DescriptionEnemies hit by Cyclone Armor are Slowed by [{SF_8}*100|%|] and take [{SF_20}*100|%|] increased damage for {buffduration:MOD_SLOW} seconds.
    Mod1_NameInnate Cyclone Armor
    Buff2_NameCyclone Armor Bonus
    Buff2_DescriptionTaking reduced damage.
    {buffduration:MOD_SLOW}6
    {payload:KNOCKBACK}0.3 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}25
    {Cooldown Time}0
    {Recharge Time}18