Generate Spirit: 15
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for 28% damage.
Rank Up:
Damage 28%
- Enhanced Claw: Claw's Attack Speed is increased by +20%.
- Fierce Claw: Claw applies 19.98% Poisoning damage over 6 seconds.
- Wild Claw: Claw has a 15% chance to attack twice.
Affix /2
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Unique Staff
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel."
- Airidah, to Donan
- Airidah, to Donan
Druid
Info /32
name | desc |
---|---|
SF_0 | 0.28 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.2 |
SF_2 | 0.2 |
SF_3 | 15 |
SF_4 | 3 |
SF_5 | 0.2 / 6 |
SF_6 | 6 |
SF_9 | 0.15 |
SF_11 | 0.2 / 6 |
SF_12 | 0.20 |
SF_13 | 0.28 |
SF_14 | 0.28 * Table(34,3) * 100 |
SF_16 | 50 |
SF_17 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_18 | Affix.S05_BSK_Generic_004."Static Value 1" |
SF_19 | Chance_For_Double_Damage_Per_Power#Druid_Claw |
name | Claw |
desc | Spirit Cost: {Resource Cost} Generate Spirit: {SF_3} Lucky Hit Chance: [{Combat Effect Chance}|%|] Shapeshift into a Werewolf and claw at an enemy for {payload:MELEE_DAMAGE} damage. |
rankup_desc | Damage {payload:MELEE_DAMAGE} |
Mod2_Description | Claw's Attack Speed is increased by [{SF_12}*100|%+|]. |
Mod2_Name | Enhanced Claw |
Mod0_Description | Claw applies {dot:POISON_DOT} Poisoning damage over {buffduration:POISON_DOT} seconds. |
Mod0_Name | Fierce Claw |
Mod1_Description | Claw has a [{SF_9}*100|%|] chance to attack twice. |
Mod1_Name | Wild Claw |
{buffduration:POISON_DOT} | 6 |
{dot:POISON_DOT} | [6*0.2 / 6]*100% |
{payload:MELEE_DAMAGE} | 0.28 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 50 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |