Generate Spirit: 20
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing *100% damage.
Rank Up:
Damage *100%
- Enhanced Maul: If an enemy is hit by Maul, then Fortify for 8% of your Maximum Life (Max(1,0.08)).
- Fierce Maul: Increases the range and radius of Maul by 25%.
- Wild Maul: Maul has a 20% chance to Knock Down enemies for 2 seconds.
Affix /2
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,470 – 2,206] Damage per Hit
- 1.00 Attacks per Second
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Druid, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Info /31
| name | desc |
|---|---|
| SF_0 | 20 |
| SF_1 | 0.80 * [1/1.1/1.2/1.3/1.4] |
| SF_2 | 0.08 |
| SF_3 | 0.25 |
| SF_4 | 2.4 * SF_12 * (1 + (0.25/2)) |
| SF_5 | 2.4 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Maul / 2)) |
| SF_6 | 0.2 |
| SF_7 | 2 |
| SF_8 | 0.80 |
| SF_9 | 0.80 * Table(34,3) * 100 |
| SF_11 | 30 |
| SF_12 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Maul / 2)) |
| SF_14 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
| SF_15 | Affix.S05_BSK_Generic_004."Static Value 1" |
| SF_16 | Chance_To_Hit_Twice_Per_Power#Druid_Maul |
| name | Maul |
| desc | Spirit Cost: {Resource Cost} Generate Spirit: {SF_0} Lucky Hit Chance: [{Combat Effect Chance}|%|] Shapeshift into a Werebear and maul enemies in front of you, dealing {payload:MELEE_PAYLOAD} damage. |
| simple_desc | Basic Skill: Turn into a Werebear and tear at an enemy. |
| rankup_desc | Damage {payload:MELEE_PAYLOAD} |
| Mod0_Description | If an enemy is hit by Maul, then Fortify for [{SF_2}*100|%|] of your Maximum Life ([Max(1,{fortified:FORTIFY_CASTER})|0|]). |
| Mod0_Name | Enhanced Maul |
| Mod1_Description | Increases the range and radius of Maul by [SF_3 *100|%|]. |
| Mod1_Name | Fierce Maul |
| Mod2_Description | Maul has a [{SF_6}*100|%|] chance to Knock Down enemies for {SF_7} seconds. |
| Mod2_Name | Wild Maul |
| {payload:MELEE_PAYLOAD} | 0.80 * [1/1.1/1.2/1.3/1.4]*100% |
| {fortified:FORTIFY_CASTER} | 0.08 |
| {Combat Effect Chance} | 30 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 0 |
Maul
Two-Handed Mace
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
Druid, Barbarian, Necromancer
Information /1
| name | desc |
|---|---|
| Drop Min World Tier | World Tier 1 |
+65}% Overpower Damage
| Item Power | |
|---|---|
| 0 | [0 – 100] |
| 590 | [0.045 – 100] |
| 750 | [0.07 – 100] |
| 800 | [0.09 – 100] |