Lucky Hit Chance: 28%
Passive: Summon 1 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."7" |4poison creeper:poison creepers; to periodically emerge from the ground every 7 seconds, applying [0*0]*100% Poisoning damage over 0 seconds to an enemy in the area.
Active: Vines strangle all enemies surrounding you, Immobilizing them for 2 seconds and Poisoning them for [0*]*100% damage over 0 seconds.
Rank Up:
Passive Damage [0*0]*100%
Active Damage [0*]*100%
Active Damage [0*]*100%
- Enhanced Poison Creeper: Poison Creeper's Immobilize and Poison durations are increased by 1 second.
- Ferocious Poison Creeper: Poison Creeper's active Poisoning duration is increased by 3 seconds.
- Brutal Poison Creeper: Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.
Affix /6
Paragon Glyph
Additional Bonus:The Passive portion of {c_important}Companion{/c} Skills deal {c_number}x130%{/c} increased damage. Requirements: (purchased in radius range)+25 Intelligence
Additional Bonus:
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Both bonuses persist as long as you are in either animal form and are lost after 3 seconds in Human form.
Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
Info /42
| name | desc |
|---|---|
| SF_0 | 7 |
| SF_1 | 0.65 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."7") : 1 * (1+SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.65 * [1/1.1/1.2/1.3/1.4] * SF_18 * (1+SF_28)") |
| SF_2 | 6 * (1 + SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5") |
| SF_3 | 20 |
| SF_4 | 5 |
| SF_5 | 2 + (Mod.StrangleDuration ? 1 : 0) |
| SF_6 | 6 |
| SF_7 | (2 + (Mod.StrangleDuration ? 1 : 0) * (1+SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5")) + (Mod.StranglePoison * 3) |
| SF_8 | SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5" |
| SF_9 | 0.9 * [1/1.1/1.2/1.3/1.4] |
| SF_13 | 1 |
| SF_14 | 3 |
| SF_16 | 0.2 |
| SF_17 | 0 |
| SF_18 | ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."7") : 1 |
| SF_19 | 28 |
| SF_20 | (1-POW(1-28/100,1/2))*100 |
| SF_21 | (1-POW(1-(1-POW(1-28/100,1/2))*100/100,1/(6 * (1 + SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5")*2)))*100 |
| SF_22 | (1-POW(1-(1-POW(1-28/100,1/2))*100/100,1/((2 + (Mod.StrangleDuration ? 1 : 0) * (1+SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5")) + (Mod.StranglePoison * 3)*2)))*100 |
| SF_23 | 1 + AffixIsEquipped(SNO.Affix.Legendary_Druid_117) ? 1 : 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."7" |
| SF_24 | AffixIsEquipped(SNO.Affix.Legendary_Druid_117) ? 1 : 0 |
| SF_25 | PowerTag.Druid_Talent_Hybrid_T5_N1."Script Formula 2" |
| SF_26 | SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."7" |
| SF_27 | Chance_For_Double_Damage_Per_Power#Druid_VineCreeper |
| SF_28 | SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.65 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."7") : 1 * (1+SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.65 * [1/1.1/1.2/1.3/1.4] * SF_18 * (1+SF_28)")" |
| name | Poison Creeper |
| desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:19}|%|] Passive: Summon {SF_23} |4poison creeper:poison creepers; to periodically emerge from the ground every {SF_0} seconds, applying {dot:TOOLTIP_PET_POISON} Poisoning damage over {buffduration:TOOLTIP_PET_POISON} seconds to an enemy in the area. Active: Vines strangle all enemies surrounding you, Immobilizing them for {buffduration:BUFF_STRANGLE} seconds and Poisoning them for {dot:ACTIVE_POISON} damage over {buffduration:ACTIVE_POISON} seconds. |
| rankup_desc | Passive Damage {dot:TOOLTIP_PET_POISON} Active Damage {dot:ACTIVE_POISON} |
| Mod4_Description | Poison Creeper's Immobilize and Poison durations are increased by {SF_13} second. |
| Mod4_Name | Enhanced Poison Creeper |
| Mod2_Description | Poison Creeper's active Poisoning duration is increased by {SF_14} seconds. |
| Mod2_Name | Ferocious Poison Creeper |
| Mod3_Description | Your Critical Strike Chance is increased by [{SF_16}*100|%+|] against enemies strangled by Poison Creeper. |
| Mod3_Name | Brutal Poison Creeper |
| {buffduration:TOOLTIP_PET_POISON} | 6 * (1 + SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5") |
| {buffduration:BUFF_STRANGLE} | 2 + (Mod.StrangleDuration ? 1 : 0) |
| {buffduration:ACTIVE_POISON} | (2 + (Mod.StrangleDuration ? 1 : 0) * (1+SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5")) + (Mod.StranglePoison * 3) |
| {dot:TOOLTIP_PET_POISON} | [6 * (1 + SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5")*0.65 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."7") : 1 * (1+SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.65 * [1/1.1/1.2/1.3/1.4] * SF_18 * (1+6 * (1 + SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5")8)") / 6 * (1 + SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5")]*100% |
| {dot:ACTIVE_POISON} | [(2 + (Mod.StrangleDuration ? 1 : 0) * (1+SkillRank(SNO.Power.Druid_Talent_Shapeshifting_T2_N3) * PowerTag.Druid_Talent_Shapeshifting_T2_N3."5")) + (Mod.StranglePoison * 3)*0.9 * [1/1.1/1.2/1.3/1.4]]*100% |
| {Combat Effect Chance} | 0 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 20 |