Fury Cost: 0
Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Throw out a trio of chains that deal 0*100% damage and Pull In enemies.
Rank Up:
Damage 0*100%
Charge Cooldown 0.25 seconds

  • Enhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds.
  • Fighter's Steel Grasp: Steel Grasp damage is increased by 200% and if Steel Grasp damages an enemy, gain Berserking for 2 seconds.
  • Warrior's Steel Grasp: Steel Grasp gains 2 additional Charges.
Affix /6
Unique Two-Handed Axe
800 Item Power

3,677 Damage Per Second
  • [2,941 – 4,412] Damage per Hit
  • 1.00 Attacks per Second
  • +130% Vulnerable Damage

  • +[[2.07 – 2.7]*100|1%|] Damage to Close Enemies
  • [16.2 – 17.6]% Cooldown Reduction
  • +[160 – 188] Strength
  • +Y to Steel Grasp
  • Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take x[40 – 60]% increased damage from you for 5 seconds.(Sorcerer Only)
  • "Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength."
    - Gerti, Oxen Tribe Forgemaster
    Barbarian
    Fury Cost: 0
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 25%
    Throw out a trio of chains that deal 0*100% damage and Pull In enemies.
    Rank Up:
    Damage 0*100%
    Charge Cooldown 0.25 seconds

    • Enhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds.
    • Fighter's Steel Grasp: Steel Grasp damage is increased by 200% and if Steel Grasp damages an enemy, gain Berserking for 2 seconds.
    • Warrior's Steel Grasp: Steel Grasp gains 2 additional Charges.
    Unique Sword
    800 Item Power

    1,838 Damage Per Second
    • [1,470 – 2,206] Damage per Hit
    • 1.00 Attacks per Second
  • +65% Damage to Close Enemies

  • +[40 – 50]% Vulnerable Damage
  • +[80 – 94] Strength
  • +[57.5 – 80]% Weapon Mastery Damage
  • +[1 – 2] Fury On Kill
  • Your Weapon Mastery Skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing [50 – 70]% of normal damage.(Barbarian Only)
  • "Restraint, mercy, honor...these are shackles, forged by the weak and the conquered." -Hephasto, the Armorer
    Barbarian
    Barbarian, Offensive, Codex of Power
  • Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another x125%.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Amulet
    800 Item Power

  • +30% Resistance to All Elements

  • +[11.52 – 15.72]% Strength
  • +Y to Slaying Strike
  • +[[2.19 – 3]*100|1%|] Ultimate Damage
  • [13.5 – 22.5]% Steel Grasp Cooldown Reduction
  • Casting Steel Grasp reduces Iron Maelstrom's Cooldown by [[20 – 40]/3|1|] seconds.

    Enemies damaged by Iron Maelstrom deal [20 – 40]% less damage for 6 seconds.(Barbarian Only)
  • After the warmaster Raekor freed her people, the Oxen tribe continued to wear their collars and chains to honor those who died in thralldom under the Samauren Empire.
    Barbarian
    Barbarian, Offensive, Codex of Power
  • Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal [2960] Physical damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /44
    name desc
    SF_08
    SF_145 + (AffixIsEquipped(SNO.Affix.2HAXE_Unique_Barb_001) ? 30 : 0)
    SF_240
    SF_38 / 40
    SF_4Mod.UpgradeA ? (SF_11 * [1/1.1/1.2/1.3/1.4] * (1 + 2)) : SF_11 * [1/1.1/1.2/1.3/1.4]
    SF_51.2
    SF_63 * 1 + Power_Duration_Bonus_Pct#Barbarian_SteelGrasp
    SF_72 * 1 + Power_Duration_Bonus_Pct#Barbarian_SteelGrasp
    SF_811 * ([1/0.95/0.9/0.86/0.82])
    SF_92 + (2 * Mod.UpgradeB) + GetBonusMaxChargesForPower(SNO.Power.Barbarian_SteelGrasp)
    SF_102
    SF_110.8
    SF_120.8 * 100 * Table(34,3)
    SF_132
    SF_1425
    SF_15Affix_Value_1#x1_Legendary_Barb_114
    SF_1624
    SF_17PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_18PowerTag.SystemsTuningGlobals."Script Formula 0" / 24
    SF_196
    SF_20Affix_Flat_Value_2#x1_Legendary_Barb_114
    SF_21AffixIsEquipped(SNO.Affix.legendary_barb_118) ? 0 : AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1
    SF_22AffixIsEquipped(SNO.Affix.legendary_barb_118) ? 0 : PowerTag.S05_BSK_Barbarian_002."40" - (SF_28 ? 0 : Affix_Value_2#S05_BSK_Barbarian_002 * Max(2 + (2 * Mod.UpgradeB) + GetBonusMaxChargesForPower(SNO.Power.Barbarian_SteelGrasp)-2, 0))
    SF_23AffixIsEquipped(SNO.Affix.legendary_barb_118) ? 0 : Affix_Value_2#S05_BSK_Barbarian_002
    SF_24AffixIsEquipped(SNO.Affix.legendary_barb_118) ? 1 : (AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0)
    SF_25Bonus_Percent_Per_Power#Barbarian_SteelGrasp
    SF_261 + Power_Duration_Bonus_Pct#Barbarian_SteelGrasp
    SF_27Chance_For_Double_Damage_Per_Power#Barbarian_SteelGrasp
    SF_28AffixIsEquipped(SNO.Affix.legendary_barb_118)
    SF_290.8 * [1/1.1/1.2/1.3/1.4]
    nameSteel Grasp
    descFury Cost: {Resource Cost}
    Charges: {SF_9}
    Charge Cooldown: {Recharge Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Throw out a trio of chains that deal {payload:DAMAGE} damage and Pull In enemies.
    rankup_desc Damage {payload:DAMAGE}
    Charge Cooldown {Recharge Time} seconds
    Mod1_DescriptionSteel Grasp also makes enemies Vulnerable for [{SF_6}|1|] seconds.
    Mod1_NameEnhanced Steel Grasp
    Mod4_DescriptionSteel Grasp damage is increased by [SF_13*100|%|] and if Steel Grasp damages an enemy, gain Berserking for {SF_7} seconds.
    Mod4_NameFighter's Steel Grasp
    Mod5_DescriptionSteel Grasp gains {SF_10} additional Charges.
    Mod5_NameWarrior's Steel Grasp
    {payload:DAMAGE}Mod.UpgradeA ? (SF_11 * [1/1.1/1.2/1.3/1.4] * (1 + 2)) : SF_11 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}25
    {Cooldown Time}
    {Recharge Time}0.25
    {Resource Cost}0