Fury Cost: 0
{if:0}Cooldown: seconds
Charges: 2
Charge Cooldown: 0.25 seconds
{/if}Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 25% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Rank Up:
Charge Cooldown: 0.25 seconds.
{else} Cooldown: seconds.

  • Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals [5*0]*100% Bleeding damage over 5 seconds. This damage is increased by x35% for every 50 Strength you have.

    Current Bonus: [0 * 100|%x|]
  • Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
  • Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Affix /5
Unique Two-Handed Sword
800 Item Power

3,677 Damage Per Second
  • [2,941 – 4,412] Damage per Hit
  • 1.00 Attacks per Second
  • +130% Vulnerable Damage

  • +[[4.06 – 5.5]*100|1%|] Damage to Bleeding Enemies
  • +[52 – 70]% Rupture Size
  • +[160 – 188] Strength
  • [16 – 25]% Rupture Cooldown Reduction
  • While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [259000] Bleeding damage over 6 seconds. Enemies standing in the pool take x[0.35 – 0.65]% increased damage.(Sorcerer Only)
  • "We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on."
    - Daelyr, Crane Tribe warrior
    Barbarian
    When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by x70%, and also increased by +100% of your Critical Strike Damage bonus.

    Overpowering a Bleeding enemy creates an explosion that inflicts 150% Bleeding damage over 5 seconds.
    Fury Cost: 0
    {if:0}Cooldown: seconds
    Charges: 2
    Charge Cooldown: 0.25 seconds
    {/if}Lucky Hit Chance: 50%
    Skewer enemies in front of you, dealing 25% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
    Rank Up:
    Charge Cooldown: 0.25 seconds.
    {else} Cooldown: seconds.

    • Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals [5*0]*100% Bleeding damage over 5 seconds. This damage is increased by x35% for every 50 Strength you have.

      Current Bonus: [0 * 100|%x|]
    • Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
    • Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
    Unique Sword
    800 Item Power

    1,838 Damage Per Second
    • [1,337 – 2,005] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +65% Damage to Close Enemies

  • +[40 – 50]% Vulnerable Damage
  • +[80 – 94] Strength
  • +[57.5 – 80]% Weapon Mastery Damage
  • +[1 – 2] Fury On Kill
  • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50 – 70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.(Barbarian Only)
  • "Restraint, mercy, honor...these are shackles, forged by the weak and the conquered." -Hephasto, the Armorer
    Barbarian
    Barbarian, Offensive, Codex of Power
  • Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30 seconds.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /59
    Rupture Quest /2

    Phase10

    Callback10Header
  • Investigate the Rupture
  • Phase4

    Callback4Header
  • Survive the enemy assault
  • Phase7

    Callback7Header
  • Slay the remaining enemies
  • Phase62

    Callback62Header
  • Slay Bats before they merge
  • Rupture Quest /2

    Phase10

    Callback10Header
  • Investigate the Rupture
  • Phase4

    Callback4Header
  • Survive the enemy assault
  • Phase7

    Callback7Header
  • Slay the remaining enemies
  • Phase62

    Callback62Header
  • Slay Bats before they merge