Cooldown: 0 seconds
Steel yourself, gaining a Barrier that absorbs [(0.50 * 1/1.1/1.2/1.3/1.4])*100% of your missing Life for 5 seconds.
Rank Up:
Barrier Absorption [(0.50 * 1/1.1/1.2/1.3/1.4])*100%

  • Enhanced Iron Skin: Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.
  • Tactical Iron Skin: While Iron Skin is active, Heal for 20% of the Barrier's original amount as Life per second.
  • Strategic Iron Skin: Iron Skin also grants 30% Maximum Life (0.3) as Fortify. Double this amount if cast while below 50% Life.
Affix /1
Barbarian, Defensive, Codex of Power
  • Iron Skin grants Unstoppable, and 20% Damage Reduction.(Barbarian Only)
  • Unlocked by completing Carrion Fields in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Info /28
    name desc
    SF_0(0.50 * [1/1.1/1.2/1.3/1.4])
    SF_15
    SF_212
    SF_3.3 * Hitpoints_Max_Total
    SF_4Hitpoints_Max_Total
    SF_50.1
    SF_60.25
    SF_7.2
    SF_80.3
    SF_9.5
    SF_100.3 + 0.3
    SF_11AffixIsEquipped(SNO.Affix.legendary_barb_008) ? 1 : 0
    SF_12.3
    SF_13Affix_Value_1#legendary_barb_008 / 100
    nameIron Skin
    descCooldown: {Cooldown Time} seconds
    Steel yourself, gaining a Barrier that absorbs [{SF_0}*100|%|] of your missing Life for {buffduration:BARRIER} seconds.
    rankup_desc Barrier Absorption [{SF_0}*100|%|]
    Mod4_DescriptionIron Skin grants Unhindered for {buffduration:BARRIER} seconds and its Barrier absorbs [{SF_12} * 100|%|] more of your Maximum Life.
    Mod4_NameEnhanced Iron Skin
    Mod5_DescriptionWhile Iron Skin is active, Heal for [{SF_7} * 100|%|] of the Barrier's original amount as Life per second.
    Mod5_NameTactical Iron Skin
    Mod6_DescriptionIron Skin also grants [{SF_8}*100|%|] Maximum Life ([{fortified:PAYLOAD_FORTIFY_BASE}|0|]) as Fortify. Double this amount if cast while below [{SF_9}*100|%|] Life.
    Mod6_NameStrategic Iron Skin
    {buffduration:BARRIER}5
    {fortified:PAYLOAD_FORTIFY_BASE}0.3
    {Combat Effect Chance}100
    {Cooldown Time}0
    {Recharge Time}12