Fury Cost: 0
{if:0}Cooldown: 12 seconds
{/if}Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 14.9376%
Hurl your weapon, dealing 80% damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 35% damage every second for 4.0167 seconds.
Rank Up:
Impact Damage 80%
Pulsing Damage 35%

  • Enhanced Mighty Throw: While a thrown weapon is out, gain +25% increased Attack Speed.
  • Fighter's Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5% of your Maximum Life as a Barrier for [5 ||] seconds.
  • Warrior's Mighty Throw: Mighty Throw's impact deals x200% increased damage and Stuns enemies for 2 seconds.
Affix /3
Barbarian, Offensive, Codex of Power
  • Mighty Throw deals [0.15|%x|*100] increased damage and hurls another 2 weapons.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Sword
    800 Item Power

    1,838 Damage Per Second
    • [1,337 – 2,005] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +65% Damage to Close Enemies

  • +[40 – 50]% Vulnerable Damage
  • +[80 – 94] Strength
  • +[57.5 – 80]% Weapon Mastery Damage
  • +[1 – 2] Fury On Kill
  • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50 – 70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.(Barbarian Only)
  • "Restraint, mercy, honor...these are shackles, forged by the weak and the conquered." -Hephasto, the Armorer
    Barbarian
    Fury Cost: 0
    {if:0}Cooldown: 12 seconds
    {/if}Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 14.9376%
    Hurl your weapon, dealing 80% damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 35% damage every second for 4.0167 seconds.
    Rank Up:
    Impact Damage 80%
    Pulsing Damage 35%

    • Enhanced Mighty Throw: While a thrown weapon is out, gain +25% increased Attack Speed.
    • Fighter's Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5% of your Maximum Life as a Barrier for [5 ||] seconds.
    • Warrior's Mighty Throw: Mighty Throw's impact deals x200% increased damage and Stuns enemies for 2 seconds.
    Info /52
    name desc
    SF_012
    SF_10.35* [1/1.1/1.2/1.3/1.4]
    SF_2PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_3135 / SF_17 * SF_5
    SF_40.80 * [1/1.1/1.2/1.3/1.4]
    SF_54 + (1/60)
    SF_61
    SF_73 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2))
    SF_8PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_90.25
    SF_102
    SF_110.10
    SF_121
    SF_132
    SF_142
    SF_150.15
    SF_160.15 * 4 + (1/60)
    SF_17(3.14 * pow(3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2)), 2)) / (3.14 * pow(2, 2))
    SF_18(3.14 * pow(3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2)), 2)) / (3.14 * pow(2, 2)) * 4 + (1/60)
    SF_19Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2))
    SF_204
    SF_21135
    SF_22Affix.legendary_barb_117_x1."Static Value 0"
    SF_23SF_29 ? (SF_29 + 1) : 0 ? 0 : 1
    SF_24AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002)
    SF_25PowerTag.S05_BSK_Barbarian_002."Script Formula 5" - (Affix_Value_2#S05_BSK_Barbarian_002 * Max(SF_29 ? (SF_29 + 1) : 0-1, 0))
    SF_26AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0
    SF_27AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) ? 0 : (SF_29 ? (SF_29 + 1) : 0 ? 1 : 0)
    SF_28GetBonusMaxChargesForPower(SNO.Power.X1_Barbarian_WeaponThrow) ? (GetBonusMaxChargesForPower(SNO.Power.X1_Barbarian_WeaponThrow) + 1) : 0
    SF_29GetBonusMaxChargesForPower(SNO.Power.X1_Barbarian_WeaponThrow)
    SF_30Affix_Value_2#S05_BSK_Barbarian_002
    SF_31.5
    SF_33Chance_For_Double_Damage_Per_Power#X1_Barbarian_WeaponThrow
    SF_340.05
    SF_355
    SF_362
    nameMighty Throw
    descFury Cost: {Resource Cost}
    {if:SF_23}Cooldown: {Cooldown Time} seconds
    {/if}Charges: {SF_28}
    Charge Cooldown: {Recharge Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Hurl your weapon, dealing {payload:IMPACT_DAMAGE} damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals {payload:DAMAGE} damage every second for {SF_5} seconds.
    rankup_desc Impact Damage {payload:IMPACT_DAMAGE}
    Pulsing Damage {payload:DAMAGE}
    Mod0_DescriptionWhile a thrown weapon is out, gain [{SF_9} * 100|%+|] increased Attack Speed.
    Mod0_NameEnhanced Mighty Throw
    Mod1_DescriptionSwapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates [{SF_34} * 100|%|] of your Maximum Life as a Barrier for [{SF_35} ||] seconds.
    Mod1_NameFighter's Mighty Throw
    Mod2_DescriptionMighty Throw's impact deals [{SF_36}*100|x%|] increased damage and Stuns enemies for {buffduration:UPGRADE2_STUN} seconds.
    Mod2_NameWarrior's Mighty Throw
    {buffduration:UPGRADE2_STUN}2
    {payload:IMPACT_DAMAGE}0.80 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:DAMAGE}0.35* [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}14.9376
    {Cooldown Time}12
    {Recharge Time}0.25
    {Resource Cost}0