{if:0}Cooldown: 12 seconds
{/if}Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 14.9376%
Hurl your weapon, dealing 80% damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 35% damage every second for 4.0167 seconds.
Rank Up:
Impact Damage 80%
Pulsing Damage 35%
Pulsing Damage 35%
- Enhanced Mighty Throw: While a thrown weapon is out, gain +25% increased Attack Speed.
- Fighter's Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5% of your Maximum Life as a Barrier for [5 ||] seconds.
- Warrior's Mighty Throw: Mighty Throw's impact deals x200% increased damage and Stuns enemies for 2 seconds.
Affix /3
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
"Restraint, mercy, honor...these are shackles, forged by the weak and the conquered." -Hephasto, the Armorer
Barbarian
{if:0}Cooldown: 12 seconds
{/if}Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 14.9376%
Hurl your weapon, dealing 80% damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 35% damage every second for 4.0167 seconds.
Rank Up:
Impact Damage 80%
Pulsing Damage 35%
Pulsing Damage 35%
- Enhanced Mighty Throw: While a thrown weapon is out, gain +25% increased Attack Speed.
- Fighter's Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5% of your Maximum Life as a Barrier for [5 ||] seconds.
- Warrior's Mighty Throw: Mighty Throw's impact deals x200% increased damage and Stuns enemies for 2 seconds.
Info /52
name | desc |
---|---|
SF_0 | 12 |
SF_1 | 0.35* [1/1.1/1.2/1.3/1.4] |
SF_2 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
SF_3 | 135 / SF_17 * SF_5 |
SF_4 | 0.80 * [1/1.1/1.2/1.3/1.4] |
SF_5 | 4 + (1/60) |
SF_6 | 1 |
SF_7 | 3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2)) |
SF_8 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
SF_9 | 0.25 |
SF_10 | 2 |
SF_11 | 0.10 |
SF_12 | 1 |
SF_13 | 2 |
SF_14 | 2 |
SF_15 | 0.15 |
SF_16 | 0.15 * 4 + (1/60) |
SF_17 | (3.14 * pow(3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2)), 2)) / (3.14 * pow(2, 2)) |
SF_18 | (3.14 * pow(3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2)), 2)) / (3.14 * pow(2, 2)) * 4 + (1/60) |
SF_19 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2)) |
SF_20 | 4 |
SF_21 | 135 |
SF_22 | Affix.legendary_barb_117_x1."Static Value 0" |
SF_23 | SF_29 ? (SF_29 + 1) : 0 ? 0 : 1 |
SF_24 | AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) |
SF_25 | PowerTag.S05_BSK_Barbarian_002."Script Formula 5" - (Affix_Value_2#S05_BSK_Barbarian_002 * Max(SF_29 ? (SF_29 + 1) : 0-1, 0)) |
SF_26 | AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0 |
SF_27 | AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) ? 0 : (SF_29 ? (SF_29 + 1) : 0 ? 1 : 0) |
SF_28 | GetBonusMaxChargesForPower(SNO.Power.X1_Barbarian_WeaponThrow) ? (GetBonusMaxChargesForPower(SNO.Power.X1_Barbarian_WeaponThrow) + 1) : 0 |
SF_29 | GetBonusMaxChargesForPower(SNO.Power.X1_Barbarian_WeaponThrow) |
SF_30 | Affix_Value_2#S05_BSK_Barbarian_002 |
SF_31 | .5 |
SF_33 | Chance_For_Double_Damage_Per_Power#X1_Barbarian_WeaponThrow |
SF_34 | 0.05 |
SF_35 | 5 |
SF_36 | 2 |
name | Mighty Throw |
desc | Fury Cost: {Resource Cost} {if:SF_23}Cooldown: {Cooldown Time} seconds {/if}Charges: {SF_28} Charge Cooldown: {Recharge Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Hurl your weapon, dealing {payload:IMPACT_DAMAGE} damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals {payload:DAMAGE} damage every second for {SF_5} seconds. |
rankup_desc | Impact Damage {payload:IMPACT_DAMAGE} Pulsing Damage {payload:DAMAGE} |
Mod0_Description | While a thrown weapon is out, gain [{SF_9} * 100|%+|] increased Attack Speed. |
Mod0_Name | Enhanced Mighty Throw |
Mod1_Description | Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates [{SF_34} * 100|%|] of your Maximum Life as a Barrier for [{SF_35} ||] seconds. |
Mod1_Name | Fighter's Mighty Throw |
Mod2_Description | Mighty Throw's impact deals [{SF_36}*100|x%|] increased damage and Stuns enemies for {buffduration:UPGRADE2_STUN} seconds. |
Mod2_Name | Warrior's Mighty Throw |
{buffduration:UPGRADE2_STUN} | 2 |
{payload:IMPACT_DAMAGE} | 0.80 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:DAMAGE} | 0.35* [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 14.9376 |
{Cooldown Time} | 12 |
{Recharge Time} | 0.25 |
{Resource Cost} | 0 |