Generate Fury: 15
Lucky Hit Chance: 50%
Flay the enemy, dealing 5.5% damage and inflicting 48% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 5.5%
Bleeding Damage 48%
Bleeding Damage 48%
- Enhanced Flay: Flay has a 15% chance to make the enemy Vulnerable for [5] seconds. Double this chance when using a Two-Handed weapon.
- Battle Flay: When Flay deals direct damage to an enemy, they take x15% increased Bleeding damage from you for the next 3 seconds.
- Combat Flay: When Flay deals direct damage to an enemy, you gain [4]% Damage Reduction and [ToPlayerDmgNum0.1] Thorns for [6] seconds. This stacks up to [5] times.
Affix /1
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Info /42
name | desc |
---|---|
SF_0 | 0.055 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.055 |
SF_2 | 15 |
SF_3 | 5 |
SF_4 | 0.055 * 100 * Table(34, 3) |
SF_5 | 0.48 * [1/1.1/1.2/1.3/1.4] |
SF_6 | 0.48 * [1/1.1/1.2/1.3/1.4]/5 |
SF_8 | Affix_Value_2#legendary_generic_043 / 100 |
SF_9 | 0.15 |
SF_10 | 0.15 |
SF_11 | 3 |
SF_12 | 5 |
SF_13 | 0 |
SF_14 | 50 |
SF_15 | (1-POW(1-50/100,1/2))*100 |
SF_16 | (1-POW(1-(1-POW(1-50/100,1/2))*100/100,1/(5*2)))*100 |
SF_17 | 6 |
SF_18 | .01 |
SF_19 | .04 |
SF_20 | .1 |
SF_21 | ToPlayerDmgNum(.1) |
SF_22 | 5 |
SF_23 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_24 | Affix.S05_BSK_Generic_004."Static Value 1" |
name | Flay |
desc | Fury Cost: {Resource Cost} Generate Fury: {SF_2} Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:14}|%|] Flay the enemy, dealing {payload:DAMAGE} damage and inflicting {dot:BLEEDING} Bleeding damage over {buffduration:BLEEDING} seconds. |
simple_desc | Primary Skill: Damage and inflict bleeding on your enemy. |
rankup_desc | Impact Damage {payload:DAMAGE} Bleeding Damage {dot:BLEEDING} |
Mod2_Description | Flay has a [{SF_9}*100|%|] chance to make the enemy Vulnerable for [SF_22] seconds. Double this chance when using a Two-Handed weapon. |
Mod2_Name | Enhanced Flay |
Mod3_Description | When Flay deals direct damage to an enemy, they take [{SF_10}*100|%x|] increased Bleeding damage from you for the next {buffduration:AMPLIFY_BLEED_DEBUFF} seconds. |
Mod3_Name | Battle Flay |
Mod4_Description | When Flay deals direct damage to an enemy, you gain [{SF_19} * 100]% Damage Reduction and [{SF_21}] Thorns for [{SF_17}] seconds. This stacks up to [{SF_12}] times. |
Mod4_Name | Combat Flay |
{buffduration:BLEEDING} | 5 |
{buffduration:AMPLIFY_BLEED_DEBUFF} | 3 |
{dot:BLEEDING} | [5*0.48 * [1/1.1/1.2/1.3/1.4]/5]*100% |
{payload:DAMAGE} | 0.055 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 29.2893 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |