Lucky Hit Chance: 20%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 162.5% damage, +15% bonus
2 Points: 195% damage, +30% bonus
3 Points: 227.5% damage, +45% bonus
Rank Up:
Damage 130%
- Enhanced Flurry: Casting Flurry has a 40% chance for it to apply Vulnerable for 3 seconds. Each time Flurry hits an enemy, it deals x1% increased damage for 8 seconds, up to x25}%.
- Improved Flurry: Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.
- Advanced Flurry: Successive casts of Flurry increase its damage by x10% and reduce its Energy cost by 10%, up to 3 times.
Affix /3
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /64
name | desc |
---|---|
SF_0 | 1.3 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_Flurry / 2)) |
SF_2 | 4 |
SF_3 | 1.3 * [1/1.1/1.2/1.3/1.4]/4 |
SF_4 | 0.4 |
SF_5 | 80 |
SF_6 | 4 |
SF_7 | 3 |
SF_8 | 0.1 * (1+Percent_Bonus_Projectiles_Per_Power#Rogue_Flurry) |
SF_9 | 2.5 |
SF_10 | 0.15 * 1+ PowerTag.Paragon_Rogue_Legendary_012."4" |
SF_11 | 3 |
SF_12 | RogueComboPointsEnabled() |
SF_13 | 80 / 4 |
SF_14 | AffixIsEquipped(SNO.Affix.legendary_rogue_011) ? 360 : 90 |
SF_16 | 1.3 |
SF_17 | 1.3 * 100 * Table(34, 3) |
SF_18 | 0.25 |
SF_19 | 40 |
SF_20 | 0.60 |
SF_22 | 1+ PowerTag.Paragon_Rogue_Legendary_012."1.3 * [1/1.1/1.2/1.3/1.4]" |
SF_23 | 1+ PowerTag.Paragon_Rogue_Legendary_012."4" |
SF_24 | Affix_Value_1#legendary_rogue_131 |
SF_25 | 0.2 |
SF_26 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_Flurry / 2)) |
SF_31 | Percent_Bonus_Projectiles_Per_Power#Rogue_Flurry |
SF_32 | Damage_Bonus_Percent_Per_Combo_Point |
SF_33 | 25 |
SF_34 | 8 |
SF_35 | 3 |
SF_36 | .4 |
SF_37 | 12 |
SF_38 | 1.75 |
SF_39 | Mod.UpgradeA?12 : 1 |
SF_40 | 1 |
SF_41 | 5 |
SF_42 | .1 |
SF_43 | .1 |
SF_44 | 1 |
SF_45 | 3 |
SF_46 | Affix.legendary_rogue_131."Static Value 0"/100 |
SF_47 | Affix.legendary_rogue_131."Static Value 1" |
SF_48 | Chance_To_Hit_Twice_Per_Power#Rogue_Flurry |
SF_49 | Chance_For_Double_Damage_Per_Power#Rogue_Flurry |
name | Flurry |
desc | Energy Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Unleash a flurry of stabs and slashes, striking enemies in front of you {SF_2} times and dealing a total of {payload:DAMAGE_TOOLTIP} damage to each. Combo Points increase damage and grant an Attack Speed bonus for {SF_11} seconds. 1 Point: {payload:DAMAGE_TOOLTIP_1CP} damage, [{SF_10}*100|%+|] bonus 2 Points: {payload:DAMAGE_TOOLTIP_2CP} damage, [2*{SF_10}*100|%+|] bonus 3 Points: {payload:DAMAGE_TOOLTIP_3CP} damage, [3*{SF_10}*100*{SF_22}|%+|] bonus |
rankup_desc | Damage {payload:DAMAGE_TOOLTIP} |
Buff15_Name | Advanced Flurry |
Buff15_Description | Flurry damage increased and Energy cost reduced. |
Mod0_Description | Casting Flurry has a [{SF_36}*100|%|] chance for it to apply Vulnerable for {SF_7} seconds. Each time Flurry hits an enemy, it deals [{SF_44}|%x|] increased damage for {buffduration:EMPOWERED_FLURRY} seconds, up to [SF_33}|%x|]. |
Mod0_Name | Enhanced Flurry |
Mod2_Description | Casting Flurry dashes you to the target and Heals [{SF_8}*100|%|] of your Maximum Life. |
Mod2_Name | Improved Flurry |
Mod1_Description | Successive casts of Flurry increase its damage by [SF_43 * 100|%x|] and reduce its Energy cost by [SF_42 * 100|%|], up to {SF_35} times. |
Mod1_Name | Advanced Flurry |
{buffduration:EMPOWERED_FLURRY} | 8 |
{payload:DAMAGE_TOOLTIP} | 1.3 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:DAMAGE_TOOLTIP_1CP} | 1.3 * [1/1.1/1.2/1.3/1.4]*(1+0.25*1)*100% |
{payload:DAMAGE_TOOLTIP_2CP} | 1.3 * [1/1.1/1.2/1.3/1.4]*(1+0.25*2)*100% |
{payload:DAMAGE_TOOLTIP_3CP} | 1.3 * [1/1.1/1.2/1.3/1.4]*(1+0.25*3)*100% |
{Combat Effect Chance} | 20 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 25 |