Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing *100% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal *100% damage to only that enemy.
Rank Up:
Explosion Damage *100%
Expiration Damage *100%
Expiration Damage *100%
- Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against enemies infected by Shadow Imbuement.
- Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
- Blended Shadow Imbuement: Shadow Imbuement's damage makes enemies Vulnerable for 3 seconds.
Affix /5
Rank Up:
Critical Strike Chance +3%
Rogue, Offensive, Codex of Power
Every 10 seconds, when your Imbued Skill hits an enemy you trigger a large explosion that deals [2775] Shadow damage and applies Shadow Imbuement to each enemy it hits.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Boots
800 Item Power
400 Armor
Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(), 20, 40, 80)|%|] chance to instantly triggers a free Shadow Imbuement explosion.(Rogue Only)
The Viz-Jaq'taar descended on the mages indiscriminately and silently as a plague. The wise took flight, whilst the foolish fortified their dwellings as if walls or wards protected from shadow.
Rogue
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /41
| name | desc |
|---|---|
| SF_0 | 2 + Bonus_Count_Per_Power#Rogue_ShadowImbue |
| SF_1 | (0.40 * [1/1.1/1.2/1.3/1.4])*(1+Imbued_Skill_Strength_Percent_Bonus) |
| SF_2 | 6 |
| SF_3 | 3 |
| SF_4 | 13 |
| SF_5 | (0.60 * [1/1.1/1.2/1.3/1.4])*(1+Imbued_Skill_Strength_Percent_Bonus) |
| SF_7 | 33 |
| SF_9 | PowerTag.Rogue_Talent_Cunning_T4_N3."Script Formula 0" |
| SF_10 | Affix_Value_1#legendary_rogue_113 / 100 |
| SF_11 | 0.11 |
| SF_12 | 2 |
| SF_13 | 0.4 |
| SF_14 | 3 |
| SF_15 | 0.15 |
| SF_16 | 0.04 |
| SF_17 | 0.12 |
| SF_18 | 8 |
| SF_19 | 0.3 |
| SF_20 | Bonus_Count_Per_Power#Rogue_ShadowImbue |
| SF_21 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_ShadowImbue / 2)) |
| SF_22 | Affix_Value_1#legendary_rogue_136 / 100 |
| SF_23 | Affix.legendary_rogue_013."Static Value 0" |
| SF_24 | Affix_Value_1#legendary_rogue_013 |
| SF_25 | Affix.legendary_rogue_013."Static Value 1" |
| SF_26 | 6 |
| name | Shadow Imbuement |
| desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Imbue your weapons with festering shadows. Your next {SF_0} Imbueable Skills deal Shadow damage and infect enemies for {SF_2} seconds. Infected enemies explode on death, dealing {payload:DEATH_AOE} damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal {payload:EXPIRATION_FIZZLE} damage to only that enemy. |
| rankup_desc | Explosion Damage {payload:TOOLTIP_DAMAGE} Expiration Damage {payload:EXPIRATION_FIZZLE} |
| Mod3_Description | You have [{SF_15}*100|%+|] increased Critical Strike Chance against enemies infected by Shadow Imbuement. |
| Mod3_Name | Enhanced Shadow Imbuement |
| Mod1_Description | Enemies infected by Shadow Imbuement take [{SF_17}*100|%x|] increased Non-Physical damage from you for {buffduration:AMPLIFY_DAMAGE} seconds. |
| Mod1_Name | Mixed Shadow Imbuement |
| Mod2_Description | Shadow Imbuement's damage makes enemies Vulnerable for {SF_14} seconds. |
| Mod2_Name | Blended Shadow Imbuement |
| {buffduration:AMPLIFY_DAMAGE} | 8 |
| {payload:DEATH_AOE} | (0.40 * [1/1.1/1.2/1.3/1.4])*(1+Imbued_Skill_Strength_Percent_Bonus)*100% |
| {payload:EXPIRATION_FIZZLE} | (0.60 * [1/1.1/1.2/1.3/1.4])*(1+Imbued_Skill_Strength_Percent_Bonus)*100% |
| {payload:TOOLTIP_DAMAGE} | (0.40 * [1/1.1/1.2/1.3/1.4])*(1+Imbued_Skill_Strength_Percent_Bonus)*100% |
| {Combat Effect Chance} | 33 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 13 |