Generate Combo Point: 1
Lucky Hit Chance: 35%
Throw blades a short distance, dealing *100% damage. Every 3rd Puncture Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Rank Up:
Damage *100%
- Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
- Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
- Primary Puncture: Every 3rd Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Affix /2
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,470 – 2,206] Damage per Hit
- 1.00 Attacks per Second
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /43
| name | desc |
|---|---|
| SF_0 | 0.45 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | 0.45 |
| SF_2 | 2 |
| SF_3 | 1 |
| SF_4 | 35 |
| SF_5 | 7 |
| SF_6 | 25 |
| SF_7 | 7/25 |
| SF_8 | 35*2 |
| SF_9 | 2 |
| SF_10 | 30 |
| SF_11 | 4 |
| SF_12 | 0.45 * 100 * Table(34, 3) |
| SF_13 | RogueComboPointsEnabled() |
| SF_14 | Affix_Value_2#1HDagger_Unique_Rogue_001 / 100 |
| SF_15 | 0.2 |
| SF_16 | 0.4 |
| SF_17 | 1.8 |
| SF_18 | 2 |
| SF_19 | 20 |
| SF_20 | 3 |
| SF_21 | 0.35 |
| SF_22 | Affix_Value_1#legendary_rogue_126 / 100 |
| SF_23 | 3 |
| SF_24 | Percent_Bonus_Projectiles_Per_Power#Rogue_Puncture + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman |
| SF_25 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
| SF_26 | Affix.S05_BSK_Generic_004."Static Value 1" |
| SF_27 | 1 + Resource_Gain_Bonus_Percent_Per_Power#Rogue_Puncture |
| name | Puncture |
| desc | Energy Cost: {Resource Cost} Generate Combo Point: 1 Lucky Hit Chance: [{Combat Effect Chance}|%|] Throw blades a short distance, dealing {payload:IMPACT} damage. Every {SF_20}rd Puncture Slows enemies by [{SF_15}*100|%|] for {buffduration:SLOW} seconds. Critical Strikes will always Slow. |
| rankup_desc | Damage {payload:IMPACT} |
| Mod1_Description | Gain {SF_9} Energy when Puncture damages a Crowd Controlled enemy. |
| Mod1_Name | Enhanced Puncture |
| Mod3_Description | Puncture now throws 3 blades in a spread, each dealing [{SF_21} * 100|%|] of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for {SF_18} seconds. |
| Mod3_Name | Fundamental Puncture |
| Mod2_Description | Every {SF_20}rd Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
| Mod2_Name | Primary Puncture |
| {buffduration:SLOW} | 2 |
| {payload:IMPACT} | 0.45 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 35 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 0 |