Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing *100% damage and making them take x8% increased damage from you for 3 seconds. After 1.5 seconds the blades return to you, piercing enemies for *100% damage.
Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
1 Point: 0*100% damage, +20% movement
2 Points: 0*100% damage, +40% movement
3 Points: 0*100% damage, +60% movement
Rank Up:
Impact damage *100%
Piercing damage *100%
Piercing damage *100%
- Improved Twisting Blades: Enemies are Dazed for 3 seconds while impaled with Twisting Blades.
- Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
- Enhanced Twisting Blades: Twisting Blades deals x35% increased damage when returning.
Affix /3
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Info /51
| name | desc |
|---|---|
| SF_0 | 0.7 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | 0.7 |
| SF_2 | 0.7 * 1.6 * [1/1.1/1.2/1.3/1.4] |
| SF_3 | 1.5 |
| SF_4 | 0.1 |
| SF_5 | 20 |
| SF_6 | 5 |
| SF_7 | 0.7 * 120 * Table(34, 3) |
| SF_8 | 33 |
| SF_9 | 16*16 |
| SF_10 | 21 |
| SF_11 | 0.2 * 1+ PowerTag.Paragon_Rogue_Legendary_012."0.7 * 1.6 * [1/1.1/1.2/1.3/1.4]" |
| SF_12 | 3 |
| SF_13 | RogueComboPointsEnabled() |
| SF_14 | 0.15 |
| SF_15 | 4 |
| SF_16 | 0.35 |
| SF_17 | 0.3 |
| SF_18 | 0.08 |
| SF_19 | .1 |
| SF_20 | Affix_Value_1#legendary_rogue_021 / 100 |
| SF_23 | 1+ PowerTag.Paragon_Rogue_Legendary_012."0.7 * [1/1.1/1.2/1.3/1.4]" |
| SF_24 | 1+ PowerTag.Paragon_Rogue_Legendary_012."0.7 * 1.6 * [1/1.1/1.2/1.3/1.4]" |
| SF_26 | Bonus_Percent_Per_Power#Rogue_TwistingBlades |
| SF_27 | max(0.25, 1.5 * (1 - Bonus_Percent_Per_Power#Rogue_TwistingBlades)) |
| SF_28 | Damage_Bonus_Percent_Per_Combo_Point |
| SF_29 | Chance_To_Hit_Twice_Per_Power#Rogue_TwistingBlades |
| SF_30 | 3 |
| SF_31 | 3.5 |
| name | Twisting Blades |
| desc | Energy Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Impale an enemy with your blades, dealing {payload:IMPACT} damage and making them take [{SF_18}*100|%x|] increased damage from you for {buffduration:IMPALED_BONUS} seconds. After {buffduration:RETURN_TIMER} seconds the blades return to you, piercing enemies for {payload:RETURN_HIT} damage. Combo Points increase damage and grant a Movement Speed bonus for {SF_12} seconds. 1 Point: {payload:DAMAGE_TOOLTIP_1CP} damage, [{SF_11}*100|%+|] movement 2 Points: {payload:DAMAGE_TOOLTIP_2CP} damage, [{SF_11}*100*2|%+|] movement 3 Points: {payload:DAMAGE_TOOLTIP_3CP} damage, [{SF_11}*100*3*{SF_23}|%+|] movement |
| rankup_desc | Impact damage {payload:IMPACT} Piercing damage {payload:RETURN_HIT} |
| Buff9_Name | Twisting Blades Cooldown Bonus |
| Buff9_Description | Increased Cooldown Reduction per enemy that Twisting Blades passed through |
| Mod2_Description | Enemies are Dazed for {buffduration:IMPALED_BONUS} seconds while impaled with Twisting Blades. |
| Mod2_Name | Improved Twisting Blades |
| Mod3_Description | When your Twisting Blades return, your active Cooldowns are reduced by [{SF_19}|2|] seconds per enemy they passed through, up to [{SF_19}*{SF_5}] seconds. |
| Mod3_Name | Advanced Twisting Blades |
| Mod4_Description | Twisting Blades deals [{SF_16}*100|%x|] increased damage when returning. |
| Mod4_Name | Enhanced Twisting Blades |
| {buffduration:IMPALED_BONUS} | 3 |
| {buffduration:RETURN_TIMER} | max(0.25, 1.5 * (1 - Bonus_Percent_Per_Power#Rogue_TwistingBlades)) |
| {payload:IMPACT} | 0.7 * [1/1.1/1.2/1.3/1.4]*100% |
| {payload:RETURN_HIT} | 0.7 * 1.6 * [1/1.1/1.2/1.3/1.4]*100% |
| {payload:DAMAGE_TOOLTIP_1CP} | 0.7 * [1/1.1/1.2/1.3/1.4]*(1+0.3*1)*100% |
| {payload:DAMAGE_TOOLTIP_2CP} | 0.7 * [1/1.1/1.2/1.3/1.4]*(1+0.3*2)*100% |
| {payload:DAMAGE_TOOLTIP_3CP} | 0.7 * [1/1.1/1.2/1.3/1.4]*(1+0.3*3)*100% |
| {Combat Effect Chance} | 33 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 30 |