Cooldown: 0 seconds
Lucky Hit Chance: 15%
Place a trap that arms after 1.25 seconds. It activates once an enemy is within range and Pulls them in, dealing a total of *100% damage in the area.


Killing or Overpowering an enemy with Death Trap has a 16% chance to reset its Cooldown.
Rank Up:
Damage *100%
Cooldown 0 seconds
At Rank 5:
Killing or Overpowering an enemy with Death Trap has a [MAX(0.2, 0.16)*100|%|] chance to reset its Cooldown

  • Prime Death Trap: Enemies hit by Death Trap take x20% increased damage from your Trap Skills for 8 seconds.
  • Supreme Death Trap: Enemies that resist Death Traps' Pull In are hit again for x60% of Death Traps' damage.
Affix /5
Unique Pants
800 Item Power

800 Armor
  • Traps Arm 1 seconds Faster

  • +[[2.19 – 3]*100|1%|] Ultimate Damage
  • +[1 – 2] to Aftermath
  • +[[1.365 – 1.47]] Maximum Life
  • [10.5 – 15]% Damage Reduction from Enemies Affected by Trap Skills
  • Death Trap deals x[40 – 60]% increased damage and will rearm itself after activating, once every 10 seconds.(Rogue Only)
  • "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."
    - Greenslade's Tales, Chapter 2: "Each Long Night"
    Rogue
    Paragon Glyph
    Additional Bonus:
  • Non-{c_important}Ultimate{/c} {c_important}Trap{/c} Skills have {c_number}x25%{/c} increased radius.
  • Requirements: (purchased in radius range)
  • +25 Intelligence
  • Non-Ultimate Trap Skills have x25% increased radius.
    Unique Chest Armor
    800 Item Power

    1,400 Armor
  • +[7 – 14]% Damage to Enemies Affected by Trap Skills
  • [9.5 – 16.5]% Damage Reduction from Enemies Affected by Trap Skills
  • +[42 – 70]% Trap Damage
  • [11.52 – 15.72]% Dodge Chance
  • Your Trap Skills can be thrown and will spawn a Death Trap every 10 seconds when Cast, granting you [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(), 20, 10, 30)|%x|] increased damage for [5||] seconds.(Rogue Only)
  • Rogue
    Rogue, Offensive, Codex of Power
  • Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal [2960] Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"||] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Unlocked by completing Guulrahn Canals in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /40
    name desc
    SF_02 * [1/1.1/1.2/1.3/1.4] / ((1 / 0.5) + 1)
    SF_10.5 * Mod.VulnerableDamage
    SF_23
    SF_31.25 - Trap_Arm_Time_Reduction_Seconds
    SF_460 * [1/0.95/0.9/0.86/0.82]
    SF_5MIN(1,0.15 + (0.01 * sLevel))
    SF_64
    SF_70.5
    SF_82 * [1/1.1/1.2/1.3/1.4]
    SF_90.25
    SF_103
    SF_1212
    SF_131
    SF_14Affix_Value_1#Pants_Unique_Rogue_004 / 100
    SF_15Affix.Pants_Unique_Rogue_004."Static Value 0"
    SF_18ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."2 * [1/1.1/1.2/1.3/1.4] / ((1 / 0.5) + 1)") : 1
    SF_1915
    SF_200.6
    SF_21Chance_For_Double_Damage_Per_Power#Rogue_DeathTrap
    SF_22(Floor((sLevel)/5))? 1 : 0
    SF_238
    SF_24Affix_Value_1#legendary_rogue_019 * (Weapon_Damage_Min_Total + Weapon_Damage_Delta_Total)
    SF_250.2
    SF_268
    SF_278
    SF_280.3
    SF_29(2 * [1/1.1/1.2/1.3/1.4]*0.3) / 8
    nameDeath Trap
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Place a trap that arms after {buffduration:ARMING} seconds. It activates once an enemy is within range and Pulls them in, dealing a total of {payload:TOOLTIP_DAMAGE} damage in the area.


    Killing or Overpowering an enemy with Death Trap has a [SF_5*100|%|] chance to reset its Cooldown.
    rankup_desc Damage {payload:TOOLTIP_DAMAGE}
    Cooldown {Cooldown Time} seconds
    At Rank 5:
    Killing or Overpowering an enemy with Death Trap has a [MAX(0.2, SF_5)*100|%|] chance to reset its Cooldown
    Mod0_DescriptionEnemies hit by Death Trap take [{SF_25}*100|%x|] increased damage from your Trap Skills for {buffduration:TRAP_DAMAGE_BONUS} seconds.
    Mod0_NamePrime Death Trap
    Mod1_DescriptionEnemies that resist Death Traps' Pull In are hit again for [SF_20*100|%x|] of Death Traps' damage.
    Mod1_NameSupreme Death Trap
    {buffduration:ARMING}(1.25 - Trap_Arm_Time_Reduction_Seconds > 0.1) ? 1.25 - Trap_Arm_Time_Reduction_Seconds : 0.1
    {buffduration:TRAP_DAMAGE_BONUS}8
    {payload:TOOLTIP_DAMAGE}2 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}15
    {Cooldown Time}0
    {Recharge Time}