Lucky Hit Chance: 15%
Place a trap that arms after 1.25 seconds. It activates once an enemy is within range and Pulls them in, dealing a total of *100% damage in the area.
Killing or Overpowering an enemy with Death Trap has a 16% chance to reset its Cooldown.
Rank Up:
Damage *100%
Cooldown 0 seconds
At Rank 5:
Killing or Overpowering an enemy with Death Trap has a [MAX(0.2, 0.16)*100|%|] chance to reset its Cooldown
Cooldown 0 seconds
At Rank 5:
Killing or Overpowering an enemy with Death Trap has a [MAX(0.2, 0.16)*100|%|] chance to reset its Cooldown
- Prime Death Trap: Enemies hit by Death Trap take x20% increased damage from your Trap Skills for 8 seconds.
- Supreme Death Trap: Enemies that resist Death Traps' Pull In are hit again for x60% of Death Traps' damage.
Affix /5
Unique Pants
800 Item Power
800 Armor
"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."
- Greenslade's Tales, Chapter 2: "Each Long Night"
- Greenslade's Tales, Chapter 2: "Each Long Night"
Rogue
Paragon Glyph
Additional Bonus:Non-{c_important}Ultimate{/c} {c_important}Trap{/c} Skills have {c_number}x25%{/c} increased radius. Requirements: (purchased in radius range)+25 Intelligence
Additional Bonus:
Unique Chest Armor
800 Item Power
1,400 Armor
Rogue
Rogue, Offensive, Codex of Power
Your Stun Grenades deal 25% increased damage.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /40
| name | desc |
|---|---|
| SF_0 | 2 * [1/1.1/1.2/1.3/1.4] / ((1 / 0.5) + 1) |
| SF_1 | 0.5 * Mod.VulnerableDamage |
| SF_2 | 3 |
| SF_3 | 1.25 - Trap_Arm_Time_Reduction_Seconds |
| SF_4 | 60 * [1/0.95/0.9/0.86/0.82] |
| SF_5 | MIN(1,0.15 + (0.01 * sLevel)) |
| SF_6 | 4 |
| SF_7 | 0.5 |
| SF_8 | 2 * [1/1.1/1.2/1.3/1.4] |
| SF_9 | 0.25 |
| SF_10 | 3 |
| SF_12 | 12 |
| SF_13 | 1 |
| SF_14 | Affix_Value_1#Pants_Unique_Rogue_004 / 100 |
| SF_15 | Affix.Pants_Unique_Rogue_004."Static Value 0" |
| SF_18 | ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."2 * [1/1.1/1.2/1.3/1.4] / ((1 / 0.5) + 1)") : 1 |
| SF_19 | 15 |
| SF_20 | 0.6 |
| SF_21 | Chance_For_Double_Damage_Per_Power#Rogue_DeathTrap |
| SF_22 | (Floor((sLevel)/5))? 1 : 0 |
| SF_23 | 8 |
| SF_24 | Affix_Value_1#legendary_rogue_019 * (Weapon_Damage_Min_Total + Weapon_Damage_Delta_Total) |
| SF_25 | 0.2 |
| SF_26 | 8 |
| SF_27 | 8 |
| SF_28 | 0.3 |
| SF_29 | (2 * [1/1.1/1.2/1.3/1.4]*0.3) / 8 |
| name | Death Trap |
| desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Place a trap that arms after {buffduration:ARMING} seconds. It activates once an enemy is within range and Pulls them in, dealing a total of {payload:TOOLTIP_DAMAGE} damage in the area. Killing or Overpowering an enemy with Death Trap has a [SF_5*100|%|] chance to reset its Cooldown. |
| rankup_desc | Damage {payload:TOOLTIP_DAMAGE} Cooldown {Cooldown Time} seconds At Rank 5: Killing or Overpowering an enemy with Death Trap has a [MAX(0.2, SF_5)*100|%|] chance to reset its Cooldown |
| Mod0_Description | Enemies hit by Death Trap take [{SF_25}*100|%x|] increased damage from your Trap Skills for {buffduration:TRAP_DAMAGE_BONUS} seconds. |
| Mod0_Name | Prime Death Trap |
| Mod1_Description | Enemies that resist Death Traps' Pull In are hit again for [SF_20*100|%x|] of Death Traps' damage. |
| Mod1_Name | Supreme Death Trap |
| {buffduration:ARMING} | (1.25 - Trap_Arm_Time_Reduction_Seconds > 0.1) ? 1.25 - Trap_Arm_Time_Reduction_Seconds : 0.1 |
| {buffduration:TRAP_DAMAGE_BONUS} | 8 |
| {payload:TOOLTIP_DAMAGE} | 2 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 15 |
| {Cooldown Time} | 0 |
| {Recharge Time} |