Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for *100% damage. Any enemies hit are Slowed by 30% for 3 seconds.
Rank Up:
Charge Cooldown 0.25 seconds
Damage *100%
Damage *100%
- Enhanced Dash: Casting Dash increases your Critical Strike Chance by +10% for 5 seconds.
- Disciplined Dash: At the end of Dash , Knock Down surrounding enemies for 2 seconds and deal x350% of its damage to them.
- Methodical Dash: Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.
Affix /4
Rank Up:
Attack Speed +1%
Lucky Hit Chance +1%
Maximum Bonus +5%
Lucky Hit Chance +1%
Maximum Bonus +5%
Item,451091
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /44
| name | desc |
|---|---|
| SF_0 | 0.65 * [1/1.1/1.2/1.3/1.4]*1+PowerTag.Rogue_Talent_Discipline_T4_N1."25" |
| SF_1 | 1.5 |
| SF_2 | 35 |
| SF_4 | 25 |
| SF_9 | 0.25 |
| SF_10 | 1+PowerTag.Rogue_Talent_Discipline_T4_N1."25" |
| SF_11 | ItemIsEquipped(SNO.Item.1HDagger_Unique_Rogue_001)? RogueComboPointsEnabled() : 0 |
| SF_12 | 2 |
| SF_14 | 0.7 |
| SF_15 | 0 |
| SF_16 | 1 |
| SF_17 | 3 |
| SF_18 | 3 |
| SF_19 | 0.3 |
| SF_20 | 0.15 |
| SF_21 | 5 |
| SF_22 | Mod.UpgradeB?3 : 2 |
| SF_23 | Mod.UpgradeB?9 * ([1/0.95/0.9/0.86/0.82]) : 12 * ([1/0.95/0.9/0.86/0.82]) |
| SF_24 | Affix_Value_1#legendary_rogue_110 |
| SF_25 | Affix.legendary_rogue_110."Static Value 0" |
| SF_26 | 3 |
| SF_27 | 6 |
| SF_28 | 3.5 |
| SF_29 | 0.1 |
| SF_30 | 2 |
| SF_31 | 3 |
| SF_32 | 9 * ([1/0.95/0.9/0.86/0.82]) |
| SF_33 | 12 * ([1/0.95/0.9/0.86/0.82]) |
| SF_34 | 5 |
| SF_35 | Chance_For_Double_Damage_Per_Power#Rogue_Dash |
| name | Dash |
| desc | Charges: {SF_22} Charge Cooldown: {Recharge Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Dash forward and slash enemies for {payload:IMPACT} damage. Any enemies hit are Slowed by [{SF_19}* 100|%|] for {buffduration:SLOW} seconds. |
| rankup_desc | Charge Cooldown {Recharge Time} seconds Damage {payload:IMPACT} |
| Mod2_Description | Casting Dash increases your Critical Strike Chance by [{SF_29}*100|%+|] for {SF_34} seconds. |
| Mod2_Name | Enhanced Dash |
| Mod0_Description | At the end of Dash , Knock Down surrounding enemies for {SF_12} seconds and deal [{SF_28}*100|x%|] of its damage to them. |
| Mod0_Name | Disciplined Dash |
| Mod1_Description | Dash has {SF_16} additional Charge and its Charge Cooldown is reduced by {SF_17} seconds. |
| Mod1_Name | Methodical Dash |
| {buffduration:SLOW} | 3 |
| {payload:IMPACT} | 0.65 * [1/1.1/1.2/1.3/1.4]*1+PowerTag.Rogue_Talent_Discipline_T4_N1."25"*100% |
| {Combat Effect Chance} | 25 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0.25 |