Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing *100% damage.
Combo Points increase damage and arrows fired:
1 Point: 0*100% damage, [6] arrows
2 Points: 0*100% damage, [7] arrows
3 Points: 0*100% damage, [8] arrows
Rank Up:
Damage *100%
- Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +7.5% increased Critical Strike Chance, up to +60% on the 8th arrow.
- Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
- Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Affix /3
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Ring
800 Item Power
"This'll blow your hair back."
- Lyndon
- Lyndon
Rogue
Info /43
| name | desc |
|---|---|
| SF_0 | 0.40 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | 0.40 |
| SF_2 | 30 |
| SF_3 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
| SF_4 | PowerTag.SystemsTuningGlobals."Script Formula 0"/30 |
| SF_5 | 5 |
| SF_6 | 0.6 / Attacks_Per_Second_Total |
| SF_7 | 20 |
| SF_8 | Affix_Value_1#Legendary_Rogue_124 / 100 |
| SF_9 | 220 |
| SF_10 | 5 + (1 * 3)*RogueComboPointsEnabled() |
| SF_11 | 0.40 * 100 * Table(34, 3) |
| SF_12 | 1 |
| SF_13 | 0.1 |
| SF_14 | RogueComboPointsEnabled() |
| SF_16 | 0.30 |
| SF_17 | 5 |
| SF_19 | 0.075+Rogue_RapidFire_EnhancedCritBonus |
| SF_20 | 20 |
| SF_21 | 15 |
| SF_22 | 1+ PowerTag.Paragon_Rogue_Legendary_012."0.40 * [1/1.1/1.2/1.3/1.4]" |
| SF_23 | Percent_Bonus_Projectiles_Per_Power#Rogue_RapidFire + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman |
| SF_24 | 2.75 |
| SF_25 | Affix_Value_1#Ring_Unique_Rogue_101/100 |
| SF_26 | Damage_Bonus_Percent_Per_Combo_Point |
| SF_27 | 1+ PowerTag.Paragon_Rogue_Legendary_012."PowerTag.SystemsTuningGlobals."Script Formula 0"/30" |
| name | Rapid Fire |
| desc | Energy Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Rapidly fire {SF_5} arrows, each dealing {payload:IMPACT} damage. Combo Points increase damage and arrows fired: 1 Point: {payload:DAMAGE_TOOLTIP_1CP} damage, [{SF_5}+{SF_12}] arrows 2 Points: {payload:DAMAGE_TOOLTIP_2CP} damage, [{SF_5}+{SF_12}*2] arrows 3 Points: {payload:DAMAGE_TOOLTIP_3CP} damage, [{SF_5}+{SF_12}*3*{SF_22}] arrows |
| rankup_desc | Damage {payload:IMPACT} |
| Mod4_Description | Each subsequent arrow from Rapid Fire has [{SF_19}*100|1%+|] increased Critical Strike Chance, up to [{SF_19}*{SF_10}*100|%+|] on the {SF_10}th arrow. |
| Mod4_Name | Enhanced Rapid Fire |
| Mod2_Description | Gain {SF_21} Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
| Mod2_Name | Improved Rapid Fire |
| Mod3_Description | Rapid Fire deals [{SF_16}*100|%x|] increased Critical Strike Damage for {SF_17} seconds after you Evade. |
| Mod3_Name | Advanced Rapid Fire |
| {payload:IMPACT} | 0.40 * [1/1.1/1.2/1.3/1.4]*100% |
| {payload:DAMAGE_TOOLTIP_1CP} | 0.40 * [1/1.1/1.2/1.3/1.4]*(1+0.1)*100% |
| {payload:DAMAGE_TOOLTIP_2CP} | 0.40 * [1/1.1/1.2/1.3/1.4]*(1+(0.1*2.25))*100% |
| {payload:DAMAGE_TOOLTIP_3CP} | 0.40 * [1/1.1/1.2/1.3/1.4]*(1+(0.1*4))*100% |
| {Combat Effect Chance} | 20 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 25 |