Energy Cost: 25
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 33% damage.

Combo Points increase damage and arrows fired:
1 Point: 36.3% damage, [6] arrows
2 Points: 40.425% damage, [7] arrows
3 Points: 46.2% damage, [8] arrows
Rank Up:
Damage 33%

  • Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% on the 8th arrow.
  • Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
  • Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Affix /3
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue, Offensive, Codex of Power
  • Rapid Fire has a 30% chance to ricochet to another target.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Ring
    800 Item Power

  • +12.5% Resistance to All Elements
  • +12.5% Poison Resistance

  • +[2.5 – 4]% Critical Strike Chance to each Enhanced Rapid Fire Bonus
  • +[7.5 – 8.5] to Rapid Fire
  • +[15.5 – 20]% Chance for Rapid Fire Projectiles to Cast Twice
  • +[8.25 – 10]% Attack Speed
  • Rapid Fire now lobs exploding arrows that deal x[15 – 35]% increased damage.(Rogue Only)
  • "This'll blow your hair back."
    - Lyndon
    Rogue
    Info /42
    name desc
    SF_00.33 * [1/1.1/1.2/1.3/1.4]
    SF_10.33
    SF_230
    SF_3PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_4PowerTag.SystemsTuningGlobals."Script Formula 0"/30
    SF_55
    SF_60.6 / Attacks_Per_Second_Total
    SF_720
    SF_8Affix_Value_1#Legendary_Rogue_124 / 100
    SF_9220
    SF_105 + (1 * 3)*RogueComboPointsEnabled()
    SF_110.33 * 100 * Table(34, 3)
    SF_121
    SF_130.1
    SF_14RogueComboPointsEnabled()
    SF_160.30
    SF_175
    SF_190.05+Rogue_RapidFire_EnhancedCritBonus
    SF_2020
    SF_2115
    SF_221+ PowerTag.Paragon_Rogue_Legendary_012."0.33 * [1/1.1/1.2/1.3/1.4]"
    SF_23Percent_Bonus_Projectiles_Per_Power#Rogue_RapidFire + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman
    SF_242.75
    SF_25Affix_Value_1#Ring_Unique_Rogue_101/100
    SF_26Damage_Bonus_Percent_Per_Combo_Point
    nameRapid Fire
    descEnergy Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Rapidly fire {SF_5} arrows, each dealing {payload:IMPACT} damage.

    Combo Points increase damage and arrows fired:
    1 Point: {payload:DAMAGE_TOOLTIP_1CP} damage, [{SF_5}+{SF_12}] arrows
    2 Points: {payload:DAMAGE_TOOLTIP_2CP} damage, [{SF_5}+{SF_12}*2] arrows
    3 Points: {payload:DAMAGE_TOOLTIP_3CP} damage, [{SF_5}+{SF_12}*3*{SF_22}] arrows
    rankup_desc Damage {payload:IMPACT}
    Mod4_DescriptionEach subsequent arrow from Rapid Fire has [{SF_19}*100|%+|] increased Critical Strike Chance, up to [{SF_19}*{SF_10}*100|%+|] on the {SF_10}th arrow.
    Mod4_NameEnhanced Rapid Fire
    Mod2_DescriptionGain {SF_21} Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
    Mod2_NameImproved Rapid Fire
    Mod3_DescriptionRapid Fire deals [{SF_16}*100|%x|] increased Critical Strike Damage for {SF_17} seconds after you Evade.
    Mod3_NameAdvanced Rapid Fire
    {payload:IMPACT}0.33 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:DAMAGE_TOOLTIP_1CP}0.33 * [1/1.1/1.2/1.3/1.4]*(1+0.1)*100%
    {payload:DAMAGE_TOOLTIP_2CP}0.33 * [1/1.1/1.2/1.3/1.4]*(1+(0.1*2.25))*100%
    {payload:DAMAGE_TOOLTIP_3CP}0.33 * [1/1.1/1.2/1.3/1.4]*(1+(0.1*4))*100%
    {Combat Effect Chance}20
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}25