Lucky Hit Chance: 4%
Arrows rain down over a large area 2 times, each wave dealing 110% damage.
Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
Rank Up:
Damage 110%
Cooldown 0 seconds
Cooldown 0 seconds
- Supreme Rain of Arrows: Rain of Arrows deals x60% increased damage to Crowd Controlled enemies.
- Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x50% increased potency.
Affix /1
Unique Amulet
800 Item Power
"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not."
- Proclamation of Hakan II
- Proclamation of Hakan II
Rogue
Info /34
name | desc |
---|---|
SF_0 | SF_1/SF_18/4 |
SF_1 | 2.2 * [1/1.1/1.2/1.3/1.4] |
SF_2 | 0.25 |
SF_3 | 4 |
SF_4 | 0.5 |
SF_5 | 2 |
SF_6 | 6 |
SF_7 | 4 |
SF_8 | 1+(Mod.ImbuePower*0.5) |
SF_9 | 0.5 |
SF_10 | 3 |
SF_11 | 2.2 * [1/1.1/1.2/1.3/1.4] * 100 |
SF_12 | (2/2) |
SF_13 | 0.5 |
SF_14 | 2.2 * [1/1.1/1.2/1.3/1.4]/2.2 * [1/1.1/1.2/1.3/1.4]8 |
SF_15 | 50 * [1/0.95/0.9/0.86/0.82] |
SF_18 | 2 |
SF_20 | (1-Pow(1-4/100, 1/2))*100 |
SF_21 | Percent_Bonus_Projectiles_Per_Power#Rogue_RainofArrows + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman |
SF_22 | 5 |
SF_23 | 0.6 |
SF_24 | Chance_For_Double_Damage_Per_Power#Rogue_RainofArrows |
name | Rain of Arrows |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Arrows rain down over a large area {SF_18} times, each wave dealing {payload:TOOLTIP_DAMAGE} damage. Rain of Arrows' first wave Knocks Down enemies for {buffduration:MOD_KNOCKDOWN} seconds. |
rankup_desc | Damage {payload:TOOLTIP_DAMAGE} Cooldown {Cooldown Time} seconds |
Mod0_Description | Rain of Arrows deals [SF_23*100|%x|] increased damage to Crowd Controlled enemies. |
Mod0_Name | Supreme Rain of Arrows |
Mod1_Description | Imbuement Skill effects applied by Rain of Arrows have [{SF_9}*100|%x|] increased potency. |
Mod1_Name | Prime Rain of Arrows |
{buffduration:MOD_KNOCKDOWN} | 3 |
{payload:TOOLTIP_DAMAGE} | 2.2 * [1/1.1/1.2/1.3/1.4]/2.2 * [1/1.1/1.2/1.3/1.4]8*100% |
{Combat Effect Chance} | 4 |
{Cooldown Time} | 0 |
{Recharge Time} | 50 |