Cooldown: 0 seconds
Lucky Hit Chance: 12%
Arrows rain down over a large area dealing 0*100% damage and Knocking Down enemies for 3 seconds.

Distant Damage Bonus [0 * 100|1%x|].
Rank Up:
Damage 0*100%
Cooldown 0 seconds
At Rank 5:
Rain of Arrows damage is increased by x80% of your Damage to Distant bonus, up to x200%.

  • Supreme Rain of Arrows: Rain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies.
  • Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x50% increased potency.
Affix /1
Unique Amulet
800 Item Power

  • +30% Resistance to All Elements

  • [29 – 42.5]% Rain of Arrows Cooldown Reduction
  • +[[2.19 – 3]*100|1%|] Ultimate Damage
  • UNIQUE_Projectiles_Skill_Rogue_RainOfArrows_Tier3
  • +[Y|0|] to Imbuement Skills
  • Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.

    Gain x[30 – 50]% increased damage to Distant enemies.(Rogue Only)
  • "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not."
    - Proclamation of Hakan II
    Rogue
    Info /38
    name desc
    SF_0SF_1/SF_18/4
    SF_1((Floor((sLevel)/5))? 1 : 0 == 0)? (4.5 * [1/1.1/1.2/1.3/1.4]) : (4.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_28, ((1+Multiplicative_Damage_Bonus_To_Far)*(1+Damage_Bonus_To_Far) - 1)*(SF_25)))))
    SF_20.5
    SF_34
    SF_40.5
    SF_52
    SF_66
    SF_712
    SF_81+(Mod.ImbuePower*0.5)
    SF_90.5
    SF_103
    SF_11((Floor((sLevel)/5))? 1 : 0 == 0)? (4.5 * [1/1.1/1.2/1.3/1.4]) : (4.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_28, ((1+Multiplicative_Damage_Bonus_To_Far)*(1+Damage_Bonus_To_Far) - 1)*(SF_25))))) * 100
    SF_12(2/2)
    SF_130.25
    SF_14((Floor((sLevel)/5))? 1 : 0 == 0)? (4.5 * [1/1.1/1.2/1.3/1.4]) : (4.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_28, ((1+Multiplicative_Damage_Bonus_To_Far)*(1+Damage_Bonus_To_Far) - 1)*(SF_25)))))/((Floor((sLevel)/5))? 1 : 0 == 0)? (4.5 * [1/1.1/1.2/1.3/1.4]) : (4.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_28, ((1+Multiplicative_Damage_Bonus_To_Far)*(1+Damage_Bonus_To_Far) - 1)*(SF_25)))))8
    SF_1550 * [1/0.95/0.9/0.86/0.82]
    SF_181
    SF_20(1-Pow(1-12/100, 1/1))*100
    SF_21Percent_Bonus_Projectiles_Per_Power#Rogue_RainofArrows + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman
    SF_225
    SF_230.6
    SF_24Chance_For_Double_Damage_Per_Power#Rogue_RainofArrows
    SF_250.8
    SF_26min(2, ((1+Multiplicative_Damage_Bonus_To_Far)*(1+Damage_Bonus_To_Far) - 1)*(0.8))
    SF_27(Floor((sLevel)/5))? 1 : 0
    SF_282
    nameRain of Arrows
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Arrows rain down over a large area dealing {payload:TOOLTIP_DAMAGE} damage and Knocking Down enemies for {buffduration:MOD_KNOCKDOWN} seconds.

    Distant Damage Bonus [{SF_26} * 100|1%x|].
    rankup_desc Damage {payload:TOOLTIP_DAMAGE}
    Cooldown {Cooldown Time} seconds
    At Rank 5:
    Rain of Arrows damage is increased by [{SF_25}*100|x%|] of your Damage to Distant bonus, up to [{SF_28}*100|x%|].
    Mod0_DescriptionRain of Arrows deals [SF_23*100|%x|] increased damage to both Vulnerable and Crowd Controlled enemies.
    Mod0_NameSupreme Rain of Arrows
    Mod1_DescriptionImbuement Skill effects applied by Rain of Arrows have [{SF_9}*100|%x|] increased potency.
    Mod1_NamePrime Rain of Arrows
    {buffduration:MOD_KNOCKDOWN}3
    {payload:TOOLTIP_DAMAGE}((Floor((sLevel)/5))? 1 : 0 == 0)? (4.5 * [1/1.1/1.2/1.3/1.4]) : (4.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_28, ((1+Multiplicative_Damage_Bonus_To_Far)*(1+Damage_Bonus_To_Far) - 1)*(SF_25)))))/((Floor((sLevel)/5))? 1 : 0 == 0)? (4.5 * [1/1.1/1.2/1.3/1.4]) : (4.5 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_28, ((1+Multiplicative_Damage_Bonus_To_Far)*(1+Damage_Bonus_To_Far) - 1)*(SF_25)))))8*100%
    {Combat Effect Chance}12
    {Cooldown Time}0
    {Recharge Time}