References to this File
  • Material/IGC_POP_5520_torchFire_optimized_gen8.mat
  • Material/Hell_Fort_Statue_Medium_A_02_Dyn_VAT.mat
  • Material/Hell_Fort_Statue_Small_B_01_Dyn_VAT.mat
  • Material/Hell_Fort_RotSpine_A_02_VAT.mat
  • Material/IGC_POP_6530_torchFire_optimized_gen8.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_E_VAT.mat
  • Material/Hell_Fort_Layered_Skin_Decal_A_VAT.mat
  • Material/ProtoDun_Crypt_BonePileSet_A_01_VAT.mat
  • Material/IGC_POP_6560_vatFire_optimized_gen8.mat
  • Material/BLD1040_blood_splash.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_symbols_VAT.mat
  • Material/igc_lilith_wing_mtl_Stone_rbd.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_VAT.mat
  • Material/Hell_River_ornament_b_VAT.mat
  • Material/SightlessEye_Tragoul_Mural_Destroyed_01_Dyn_Vat.mat
  • Material/Hell_Fort_Lilith_Fight_Destruction_Interior_VAT.mat
  • Material/Hell_Fort_Blister_01_VAT.mat
  • Material/IGC_POP_5510_torchFire_optimized.mat
  • Material/SightlessEye_Ground_Destruction_02_Dyn_Vat.mat
  • Material/igc_lilithbld_head_mat_stone_1001_rbd.mat
  • Material/IGC_POP_5530_torchFire_optimized_gen8.mat
  • Material/PFV3250_blood_tear_right_optimized.mat
  • Material/Hell_Fort_Cath_Banister_4m_A_VAT.mat
  • Material/igc_lilithbld_head_mat_stone_1003_rbd.mat
  • Material/SightlessEye_Ground_Destruction_Side_03_Dyn_Vat.mat
  • Material/Hell_River_ornament_a_VAT.mat
  • Material/SightlessEye_Ground_Destruction_01_Dyn_Vat.mat
  • Material/PFV3250_blood_tear_left_optimized.mat
  • Material/Hell_Fort_StairsRailing_A_01_VAT.mat
  • Material/IGC_POP_6550_torchFire_optimized_gen8.mat
  • Material/Hell_Fort_RotGrowth_A_02_VAT.mat
  • Material/SightlessEye_Lilith_Altar_01_Dyn_Vat.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_VAT.mat
  • Material/Hell_Fort_Statue_Small_A_02_Dyn_VAT.mat
  • Material/Hell_Fort_Statue_Large_B2_01_Dyn_VAT.mat
  • Material/Hell_Fort_CliffEdge_Spike_A_01_VAT.mat
  • Material/IGC_POP_5600_torchFire_optimized_gen8.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_D_VAT.mat
  • Material/IGC_POP_5610_torchFire_optimized_gen8.mat
  • Material/igc_lilithbld_head_mat_stone_1002_rbd.mat
  • Material/igc_lilithbld_head_mat_stone_1004_rbd.mat
  • Material/Hell_Bridge_RotSpine_VAT.mat
  • Material/Hell_Fort_Cath_Floor_Lower_VAT.mat
  • Material/Hell_Bridge_Flat_B_VAT.mat
  • Material/IGC_DST_1150_VAT3_bloodSwirl_03.mat
  • Material/igc_lilithbld_head_mat_stone_1005_rbd.mat
  • Material/Blizzcon2019_HeroSelectScreen_wood_Dyn_Vat.mat
  • Material/Blizzcon2019_HeroSelectScreen_campfire_stone_Dyn_Vat.mat
  • Material/Hell_River_Floor_SlatedRock_A_01_VAT.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_symbols_VAT.mat
  • Material/SightlessEye_Ground_Destruction_Side_02_Dyn_Vat.mat
  • Material/Hell_Fort_RotSpine_A_01_VAT.mat
  • Material/SightlessEye_Ground_Destruction_03_Dyn_Vat.mat
  • Material/Hell_Fort_RotGrowth_B_04_VAT.mat
  • Material/lilith_UpperBody_Mtl_Stone_rbd.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_symbols_VAT.mat
  • Material/Hell_River_CliffRock_Kit_A_01_VAT.mat
  • Material/Hell_Bridge_RotGrowth_VAT.mat
  • Material/IGC_POP_5590_torchFire_optimized_gen8.mat
  • Material/Hell_Fort_SlimeTendril_A_01_VAT.mat
  • Material/Hell_Fort_RotGrowth_B_03_VAT.mat
  • Material/Hell_Fort_Tumor_A_Animated_VAT.mat
  • Material/Hell_Cath_ThroneRoom_Arch_PillarBase_A_01_VAT.mat
  • Material/igc_lilith_inside_mtl_Stone_rbd.mat
  • Material/lilith_UpperCloth_Mtl_Stone_rbd.mat
  • Material/Hell_Fort_CliffEdge_Spike_A_02_VAT.mat
  • Material/IGC_POP_6540_torchFire_optimized.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_VAT.mat
  • Material/SightlessEye_Ground_Destruction_Side_01_Dyn_Vat.mat
  • Material/IGC_POP_6510_torchFire_optimized_gen8.mat
  • Material/igc_lilith_hardsurface_mtl_Stone_rbd.mat
  • Material/igc_lilith_body_mtl_Stone_rbd.mat
  • Material/Blizzcon2019_HeroSelectScreen_campfire_Dyn_Vat.mat
  • Material/IGC_POP_5560_torchFire_optimized_gen8.mat
  • Material/Hell_Bridge_Flat_C_VAT.mat
  • Material/Hell_Bridge_Stairs_VAT.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_Dmg_VAT.mat
  • Material/Hell_Fort_Cath_Banister_2m_A_VAT.mat
  • Material/Hell_Fort_Statue_Small_C_01_Dyn_VAT.mat
  • Material/Hell_River_ornament_c_VAT.mat
  • Material/IGC_POP_6540_torchFire_optimized_gen8.mat
  • Material/Hell_Fort_Statue_Large_B_01_Dyn_VAT.mat
  • Material/Hell_Fort_Cath_Floor_Slated_C_01_VAT.mat
  • Material/Hell_Prop_FleshContainers_01_VAT.mat
  • Material/IGC_POP_5550_torchFire_optimized_gen8.mat
  • Shader/IGC_actor_water_pbr_blood_VAT3_cookie.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_dynamic_remeshing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_cookie_prop_gbuff_distancePrecision_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_actor_water_pbr_blood_VAT3.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_gbuff_pbr_blood_VAT3.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/cookie_vertanim_vat_rigid_body_dynamics.shd
  • Shader/IGC_POP_VAT_fire.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_dynamic_remeshing.shd
  • 1120202
    { "__fileName__": "base/meta/MaterialValue/Vert Anim VAT Embedded Data Rounding.mtv" }