References to this File
  • Material/necro_boneSpikes_upMesh.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/barbarian_doubleSwing_gold_trail.mat
  • Material/goatmanMelee_1HAxe_attk_triple_strike_trail03.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/barbarian_whirlwind_weapontrail.mat
  • Material/barbarian_doubleSwing_payload_trail.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/fallen_champion_attk_closeFire_trail.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/vfxBarb_Charge_WeaponTrail.mat
  • Material/vfx_boss_duriel_attkSwipes_slam.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/vfx_monster_vampire_brute_impale_swordTell.mat
  • Material/vfx_monster_vampire_brute_attk1.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_rightSwing.mat
  • Material/vfxBarb_Bash_WeaponTrail.mat
  • Material/barb_rend_weaponTrail3.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/fallen_champion_attk_overheadFire_trail.mat
  • Material/barb_rend_weaponCut_edge.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/wildlife_bloodhawk_basic_trail_v2.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_groundHug_ds.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/wildlife_bloodhawk_frenzy_flap.mat
  • Material/S03_construct_scorpion_attk_basic_R_combo_trail.mat
  • Material/barb_ironMaelstrom_attk03_01_weaponTrail_ds.mat
  • Material/barb_hammerOfTheAncients__weaponTrail.mat
  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/barb_ironMaelstrom_attk02_weaponTrail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/drowned_special_stun_weaponTrail.mat
  • Material/wildlife_bloodhawk_frenzy_trail_v2.mat
  • Material/legendary_barb_111_WeaponTrail_HighIntensity_Mat.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/skeleton_boss_curator_weaponTrail.mat
  • Material/legendary_barb_111_WeaponTrail_IntensityBackdrop_Mat.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_cast_trail.mat
  • Material/lilith_p1_meleeAttack_wingGeoTrail.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/necro_boneSpikes_slashMesh.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/barbarian_doubleSwing_dark_trail.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_ds.mat
  • Material/necro_reap_weaponTrail.mat
  • Material/vfx_boss_duriel_attkSwipes_standingAttack.mat
  • Material/barb_charge_intensityBackdrop.mat
  • Material/Goatman_Ranged_1HSpear_att_evade.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/barb_rend_weaponTrail_lesser.mat
  • Material/barb_Charge_WeaponTrail_color.mat
  • Material/necro_reap_weaponTrail_dark.mat
  • Material/goatmanAbom_attack_LtoR_swipe.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/barb_rend_weaponCut_edge_R2L.mat
  • Material/barb_callOfTheAncients_whirlwind_weapontrail.mat
  • Material/necro_skeletonWarrior_linesIn.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/barb_Charge_WeaponTrail_HighIntensity.mat
  • Material/legendary_barb_111_WeaponTrail_Mat.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/wildlife_bloodhawk_frenzy_trail_01_v2.mat
  • Material/skeleton_boss_curator_weaponTrail_dark.mat
  • Material/goatmanAbom_attack_RtoL_swipe.mat
  • Material/vfxBarb_Charge_WeaponTrail2.mat
  • Material/barbarian_whirlwind_weapontrail_furyEdge.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • 138976
    { "__fileName__": "base/meta/MaterialValue/Color Gradient U Brightness.mtv" }