References to this File
  • Material/igcWaterExample.mat
  • Material/Scos_HeightFieldWater_Pond.mat
  • Material/IGC_Test_droplet.mat
  • Material/Scos_HeightFieldWater_Stream.mat
  • Material/interactivesVFX_BloodSplash_01.mat
  • Material/VFX_Conv_QST_CHC_liquidSurface.mat
  • Material/IGC_DST_1120_ThroatBlood_mat.mat
  • Material/IGC_DST_1185_bloodSquib_A_colliding.mat
  • Material/Ideation_FracturedPeaks_Water_Blood.mat
  • Material/DefaultHeightFieldWaterMaterial_Calm.mat
  • Material/InteractiveVFX_Blood_Spray_01.mat
  • Material/IGC_DST_1080_blood_mat_vat3.mat
  • Material/environmentVFX_liquidSurface_waterClean.mat
  • Material/Step_HeightFieldWaterMaterial_Calm.mat
  • Material/ShapedEmission_Fluid_01_GreenGoo_VA.mat
  • Material/DefaultHeightFieldWaterMaterial.mat
  • Material/vertanim_bubble_example_c_Red.mat
  • Material/Web_Mat_1.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/Cave_Base_HeightFieldWaterMaterial_Proc.mat
  • Material/heightfield_ocean_step.mat
  • Material/environmentVFX_liquidSurface_blackOil.mat
  • Material/spiderHost_aoe_bloodSpray.mat
  • Material/Scos_HeightFieldWater_StreamWithRapids.mat
  • Material/vertanim_bubble_example_b_yellow.mat
  • Material/ShapedEmissions_Fluid_01_DrownGoo_VA.mat
  • Material/monsterAffix_vortex_knockback_splashRadial.mat
  • Material/Step_HieghtFieldWater_PalacePond_Blood.mat
  • Material/Step_Water_SaltFlats_B_Clear.mat
  • Material/spiderHost_death_bloodSpray.mat
  • Material/IGC_DST_1200_Big_Glob_Separation_mat_OPTIMIZED.mat
  • Material/water_doubleLayerFallsScosglen.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_epl_8030.mat
  • Material/interactivesVFX_BloodSplash_Vertical_01.mat
  • Material/IGC_DST_Big_Globule_02.mat
  • Material/vfxVampireBoss_FleshSac_Spawn_SplashRing.mat
  • Material/Cultist_Zagraal_MotherDeath_Blood.mat
  • Material/environmentVFX_liquidSurface_waterBoiling_Green.mat
  • Material/Scos_Pumpkins_Splash_02.mat
  • Material/ShapedEmission_Fluid_02_Blood_VA.mat
  • Material/DefaultHeightFieldOceanMaterial_CHT_shallow_visibility.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow.mat
  • Material/Web_Mat_3.mat
  • Material/water_black_lake_bioluminescent.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/UberKit_WaterA_Dark.mat
  • Material/vertanim_bubble_example_a.mat
  • Material/IGC_DST_Big_Globule_01.mat
  • Material/IGC_DST_Big_Globule_03.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/sanctuary_HeightFieldWater_ocean_proc.mat
  • Material/vfx_conv_scos_astaroth_bloodSpurt_physical_water.mat
  • Material/IGC_DST_1020_bloodCloud_drops.mat
  • Material/environmentVFX_water_cauldronBoil_surface.mat
  • Material/IGC_DST_1185_bloodSquib_A.mat
  • Material/DefaultHeightFieldOceanMaterial.mat
  • Material/lilith_p2_coagulate_bloodBubble.mat
  • Material/IGC_DST_1120_ThroatBlood_fill_mat.mat
  • Material/environmentVFX_liquidSurface_waterWarm.mat
  • Material/WaterMaterial_MarshLands.mat
  • Material/ShapedEmission_Fluid_01_Blood_VA.mat
  • Material/drowned_seahag_wave_cast_splashImpact_b.mat
  • Material/ShapedEmission_Fluid_02_GreenGoo_VA.mat
  • Material/VFX_WaterFloodingHawezar_waterPlane.mat
  • Material/IGC_DST_Big_Globules.mat
  • Material/global_blood_omni_b_physical_water.mat
  • Material/mmarra_ancients_water_test.mat
  • Material/surface_water_footsplash_2.mat
  • Material/heightfield_ocean_kehj.mat
  • Material/water_black_lake_bioluminescent_B.mat
  • Material/environmentVFX_liquidSurface_waterBoiling.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_slow.mat
  • Material/Frac_WaterHeightField_IceChunksEdges_WithWaterfall.mat
  • Material/Web_Mat_2.mat
  • Material/Generic_Liquid_01.mat
  • Material/UberKit_WaterA_Dark_02.mat
  • Material/vertanim_bubble_example_a_Black.mat
  • Material/IGC_DST_1195_bloodDrip_A_OPTIMIZED.mat
  • Material/HeightFieldWaterMaterial_protoDunDarkWater.mat
  • Material/Frac_HeightFieldWaterMaterial.mat
  • Material/propVFX_liquidSurface_blackOil.mat
  • Material/IGC_DST_1040_bloodCloud_drops.mat
  • Material/Frac_Icy_HeightFieldWaterMaterial.mat
  • Material/IGC_DST_1020_bloodCloud_drops_noEmissive.mat
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/height_field_water_pbr.shd
  • Shader/IGC_water.shd
  • Shader/IGC_actor_water_pbr_blood_VAT.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/IGC_actor_water_pbr_blood_VAT3.shd
  • Shader/height_field_water_pbr_low_quality.shd
  • Shader/scene_def_gwatr_water.shd
  • Shader/prop_def_gwatr_va_flat.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/height_field_water_ocean_pbr_low_quality.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/height_field_water_ProceduralFromFlow.shd
  • Shader/height_field_water_pbr_bioluminescent.shd
  • Shader/Actor_water_pbr_stochastic_vertAnim_flat.shd
  • Shader/scene_def_gwatr_rising.shd
  • Shader/height_field_water_ocean_pbr_igc.shd
  • Shader/height_field_water_ocean_pbr.shd
  • 139189
    { "__fileName__": "base/meta/MaterialValue/water translucency.mtv" }