stl
{ "Desc": "When you gain {c_important}{u}Berserking{/u}{/c} while already {c_important}{u}Berserk{/u}{/c}, you have a {c_random}[Affix_Value_2|%|]{/c} chance to become more enraged granting {c_number}[Affix.\"Static_Value_0\"|%x|]{/c} increased damage, {c_number}[Affix.\"Static_Value_1\"]{/c} Fury per second, and {c_number}[Affix.\"Static_Value_2\"|%|]{/c} Cooldown Reduction." }
References to other File
1489569
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