References to this File
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_E_VAT.mat
  • Material/HellPortal_flat_depth_mat.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/barbarianM_wrath_hair.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_symbols_VAT.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_VAT.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo006_stor.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo005_stor.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_rog001_stor_01.mat
  • Material/portal_colorVariant_004_persistent_actor_parallax_mat.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_VAT.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_D_VAT.mat
  • Material/portal_glo009_stor_persistentOpen_actor_parallax_mat.mat
  • Material/IGC_BLB_2090_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_symbols_VAT.mat
  • Material/Ice_Plane.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_symbols_VAT.mat
  • Material/portal_colorVariant_001_persistent_actor_parallax_mat.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_VAT.mat
  • Material/portal_colorVariant_002_persistent_actor_parallax_mat.mat
  • Material/portalCos_inarius_006__persistent_actor_parallax_mat.mat
  • Material/portal_colorVariant_003_persistent_actor_parallax_mat.mat
  • Material/wayfindingPortal_persistentOpen_actor_parallax_mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_Dmg_VAT.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo004_stor.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/Fallen_Shaman_Fenris_weapon_res.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_ice_parallax.shd
  • Shader/hero_hair_barbarianWrath.shd
  • 150356
    { "__fileName__": "base/meta/MaterialValue/Color Intensity 1.mtv" }