References to this File
  • Material/barF_stor150_HLM_mat.mat
  • Material/mnt_amor159_horse_stor_BDY_mat.mat
  • Material/barM_stor150_BTS_mat.mat
  • Material/barM_stor150_TRS_fur_mat.mat
  • Material/necM_stor160_TRS_mat.mat
  • Material/barF_stor150_TRS_fur_mat.mat
  • Material/barM_stor150_LEG_mat.mat
  • Material/barF_stor150_LEG_mat.mat
  • Material/necM_stor160_LEG_mat.mat
  • Material/necF_stor153_HLM_mat.mat
  • Material/necF_stor160_BTS_mat.mat
  • Material/necF_stor160_TRS_mat.mat
  • Material/mnt_amor154_horse_stor_BDY_mat.mat
  • Material/barM_stor150_TRS_mat.mat
  • Material/barF_stor150_GLV_mat.mat
  • Material/necM_stor160_BTS_mat.mat
  • Material/necM_stor153_HLM_mat.mat
  • Material/barM_stor150_HLM_mat.mat
  • Material/barF_stor150_TRS_mat.mat
  • Material/Sword_stor001_mat.mat
  • Material/mnt_stor024_horse_mat.mat
  • Material/barF_stor150_BTS_mat.mat
  • Material/barM_stor150_GLV_mat.mat
  • Material/necF_stor160_LEG_mat.mat
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • 1524928
    { "__fileName__": "base/meta/MaterialValue/Blood Normal Edge Blend Thickness.mtv" }