stl
{ "Desc": "{c_label}Lucky Hit:{/c} Your damage over time effects have up to a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to erupt, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} damage of the same type to surrounding enemies." }
References to other File
1559737
{ "__fileName__": "base/meta/Affix/Ring_Unique_Generic_102.aff", "dwFlags": 0, "eMagicType": 2, "eCategory": 0, "nItemPowerMin": 1, "nItemPowerMax": 2000, "tCost": { "value": "0", "compiled": "BgAAAAAAAAAAAAAA" }, "fAllowedForPlayerClass": [ 1, 1, 1, 1, 1 ], "arAllowedItemLabels": [], "dwAllowedQualityLevels": 0, "eAffixType": -1, "ptItemAffixAttributes": [ { "bIgnoreLegendaryScaling": false, "bLowerIsBetter": false, "tAttribute": { "eAttribute": 1011, "nParam": -1, "szAttributeFormula": { "value": "", "compiled": "" }, "gbidFormula": { "group": 22, "name": "Ring_Unique_Generic_102_damage_scaling" }, "unk_dffdf28": { "value": "ExpectedLevelForIPower()", "compiled": "AQAAABEAAAAAAAAA" } } } ], "arStaticValues": [ 50 ], "snoPassivePower": "Power/Ring_Unique_Generic_102", "arAffixSkillTags": [], "arPowerToModify": [], "arSkillTagsToAdd": [], "arSkillTagsToRemove": [] }