References to this File
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/NecM_stor184_GLV_mat.mat
  • Material/mnt_stor232_trophy_TPY_fur_mat.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/mnt_stor121_trophy_TPY_fur_mat.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/sorF_stor201_TRS_Fur_mat.mat
  • Material/NecM_stor184_HLM_mat.mat
  • Material/twoHandScythe_stor017_fur_mat.mat
  • Material/NecF_stor184_LEG_mat.mat
  • Material/barM_stor177_TRS_mat.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/NecM_stor184_LEG_mat.mat
  • Material/s04_HellSeeker_DruF_fur.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/necF_stor184_HLM_mat.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/barM_stor205_HLM_fur_mat.mat
  • Material/S02_Boss_Legs.mat
  • Material/necF_stor184_BTS_mat.mat
  • Material/mnt_stor175_trophy_TPY_fur_mat.mat
  • Material/twoHandMace_stor006_fur_mat.mat
  • Material/mnt_stor104_trophy_TPY_fur_mat.mat
  • Material/druF_stor199_TRS_fur_mat.mat
  • Material/druid_werewolf_actorToActor_fur.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/druM_stor199_TRS_fur_mat.mat
  • Material/barM_stor177_TRS_fur_mat.mat
  • Material/sorM_stor201_TRS_Fur_mat.mat
  • Material/BarF_uniq99_GLV_fur_mat.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/BarM_uniq99_GLV_fur_mat.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/NecM_stor184_BTS_mat.mat
  • Material/necM_stor184_TRS_mat.mat
  • Material/twoHandCrossbow_stor021_fur_mat.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/CaveSand_Base_StatueStone_A_01.mat
  • Material/twoHandCrossbow_stor021_mat.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/S03_Prop_Main_Sign_08.mat
  • Material/mnt_stor114_trophy_TPY_mat.mat
  • Material/mnt_amor155_horse_stor_BDY_mat.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/trophy_rog027_stor_fur_mat.mat
  • Material/necF_stor184_GLV_mat.mat
  • Material/S02_Boss_Wings.mat
  • Material/S02_Boss_Torso.mat
  • Material/necF_stor184_TRS_mat.mat
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_Out_371290.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/item_fur_skin.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/mount_fur_skin.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/hero_fur_skin.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/npc_fur_skin.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_In_371290.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/igc_fur_skin.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_In_287065.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_In_363330.shd
  • Shader/fur_skin_ghost.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/prop_fur.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_Out_371290.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_In_371290.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_In_363330.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_Out_287065.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/druid_fur_skin.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_Out_363330.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/pet_fur_faded.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • 1574088
    { "__fileName__": "base/meta/MaterialValue/Comb Map Root Factor.mtv" }