References to this File
  • Material/Naha_Water_Debris_01.mat
  • Material/UnderCity_persistentBubble_spirit_mat.mat
  • Material/NecF_sets58_TRS_effect_mat.mat
  • Material/spi_soilControl_corruptionArea_middle_mat.mat
  • Material/spiM_sets58_GLV_fxMesh_hornSoulFlame_mat.mat
  • Material/ZigOut_Naha_Statue_Totem_D_01.mat
  • Material/ENV_VFX_Waterfall_rock_flow_right_3x1m_transparent.mat
  • Material/Raid_Chargeable_Beam_Glow_PowerOff.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test.mat
  • Material/Raid_Khazra_Glass_Large_Window_War.mat
  • Material/environmentVFX_waterOoze_mediumWaterfall_gBuffer.mat
  • Material/ENV_VFX_Waterfall_rock_flow_straight_3x1m_transparent.mat
  • Material/Dreg_Brute_Axe_poison_enrage_mat.mat
  • Material/spi_armoredHide_shield_actor_ghost_mat.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_01.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02.mat
  • Material/First_Khazra_Prop_Carryable_C_Emanation_Dyn.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_03.mat
  • Material/ENV_VFX_waterfallColumn_2x2m_transparent.mat
  • Material/ZigOut_Naha_Statue_Totem_D_02.mat
  • Material/Naha_Water_Debris_02.mat
  • Material/environmentVFX_ichor_mediumichorfall_gBuffer.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/npc_AkaratLion_Eyelashes_goldenGhost_mat.mat
  • Material/Raid_Chargeable_Beam_Glow_WarmUp.mat
  • Material/First_Khazra_Prop_Raid_Door_Glow_01_Dyn.mat
  • Material/npc_AkaratLion_Eyes_goldenGhost_mat.mat
  • Material/SpiM_sets58_TRS_effect_mat.mat
  • Material/npc_AkaratLion_goldenGhost_mat.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_dissolve_end_mat.mat
  • Material/vfx_waterWallCenter_backer_inShadow.mat
  • Material/spiM_sets58_HLM_fxMesh_hornSoulFlame_B_mat.mat
  • Material/NecM_sets58_TRS_effect_mat.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_end_mat.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_mat.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_02.mat
  • Material/SpiF_sets58_TRS_effect_mat.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_mat.mat
  • Material/environmentVFX_ichor_mediumWaterfall_gBuffer.mat
  • Material/First_Khazra_shieldEnergy_B_Ambient.mat
  • Material/Tega_Giants_Ichor_Water_Edges_01.mat
  • Material/damage_resist_ringMesh_spirit.mat
  • Material/First_Khazra_shieldEnergy_A_Ambient.mat
  • Material/legendary_sorc_141_dagger_charge_cold.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test_Off.mat
  • Material/DruM_H0_mat.mat
  • Material/Tega_Giants_Ichor_Water_Edges_03.mat
  • Material/spi_theGorilla_area_shieldActor_mat.mat
  • Material/ENV_VFX_waterfallColumn_2x1m_transparent.mat
  • Material/Raid_Completion_Indicator_Glow_WarmUp_AltColor.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02_Flipped.mat
  • Material/vfxWorld_raid_khazra_soul_lamp_fire_shell.mat
  • Material/Tega_Giants_Ichor_Water_Edges_03_Flipped.mat
  • Material/Tega_Giants_Ichor_Water_Edges_01_Flipped.mat
  • Material/Raid_Completion_Indicator_Glow_Off_AltColor.mat
  • Material/druid_stoneBurst_windEnergy.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_dissolve_mat.mat
  • Material/Raid_Completion_Indicator_Glow_Off.mat
  • Material/Raid_Completion_Indicator_Glow_WarmUp.mat
  • Material/spiM_sets58_HLM_fxMesh_hornSoulFlame_A_mat.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/fxKit_harmless_barrierWall_gidbinn_mesh_hatred.mat
  • Material/IGC_NBK_godray_warm_large_4050.mat
  • Material/vfx_waterWallCenter_backer.mat
  • Material/ENV_VFX_Waterfall_rock_flow_left_3x1m_transparent.mat
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/vfx_inferno_shadowCookie.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/X1_SpiritRealm_fur.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_X1_SpiritRealm_Default_Medium_Chr_Demonic_In_1896438.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/akarat_goldenGhost_hair.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_skinned.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_X1_SpiritRealm_Default_Medium_Chr_Demonic_Out_1896438.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/OVERRIDE_X1_SpiritRealm_Default_Medium_Chr_Bloody_Out_1896438.shd
  • Shader/vfx_ropeOrTrail_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_cookie_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/vfx_actor_blend_uber_unlit_noDOF.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/OVERRIDE_X1_SpiritRealm_Default_Medium_Chr_Bloody_In_1896438.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/highlight_actor_2uv_wanderingDeath_skirt.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/akarat_goldenGhost.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_membrane.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/vfx_cookie_actor_gbuffer_uber.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_skinEnabled_membrane.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_rogueArrow.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_dissolveNormal.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/X1_SpiritRealm.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/vfx_actor_ToD_godray.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided_noDOF.shd
  • Shader/X1_SpiritRealm_Tainted.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 1740718
    { "__fileName__": "base/meta/MaterialValue/Invert Soft Alpha 2.mtv" }