stl
{ "Name": "of Adaptability", "Desc": "When cast below {c_number}[Affix.\"Static Value 0\"|%|]{/c} Maximum Resource, {c_important}Basic{/c} Skills generate {c_number}[Affix.\"Static Value 1\"]{/c} of your Primary Resource, once per cast.\r\n\r\nWhen cast at or above {c_number}[Affix.\"Static Value 0\"|%|]{/c} Maximum Resource, {c_important}Basic{/c} Skills deal {c_random}[Affix_Value_1|%x|]{/c} increased damage.", "CodexDesc": "{c_important}Basic{/c} Skills generate additional resource when cast below {c_number}[Affix.\"Static Value 0\"|%|]{/c} Maximum Resource, and deal {c_random}[Affix_Value_1|%x|]{/c} increased damage when cast above {c_number}[Affix.\"Static Value 0\"|%|]{/c} Maximum Resource." }
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1741829
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