References to this File
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/S3BP_ascendedArmor_GLV_Smoke.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/mount_sprinting_distortion.mat
  • Material/VFX_Conv_QST_CHC_Jor_dis.mat
  • Material/fxkit_buff_damage_fireLine.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/scos_environment_waterfall_wake_small.mat
  • Material/rogue_shadowClone_shade_motionBlur.mat
  • Material/VFX_Conv_QST_CHC_Env_blur.mat
  • Material/environmentVFX_sightlessEye_distortion.mat
  • Material/environmentVFX_sand_heatDistortion.mat
  • Material/sorc_iceshard_cast.mat
  • Material/environmentVFX_sightlessEye_blur.mat
  • Material/S3BP_ascendedArmor_TRS_shoulderSmoke.mat
  • Material/vfxSchool_marcusBruzzese_campfireSmokeTest.mat
  • Material/mnt_stor038_horse_distortionBurst.mat
  • Material/environmentVFX_sightlessEye_blur_barrier.mat
  • Material/surface_mnt_stor002_horse_bloodSteam.mat
  • Material/offhandsNec_stor017.mat
  • Material/surface_mnt_stor002_horse_steam.mat
  • Material/environmentVFX_sightlessEye_blur_burst.mat
  • Material/fallen_brute_buff_heatDistortion.mat
  • Material/drowned_seaHag_wave01.mat
  • Material/S03_fxKit_damaging_burstLine_blood_wave02.mat
  • Material/vfx_cc_cbe_sightlessEye_ambient_blur.mat
  • Material/drowned_seaHag_wave_cast.mat
  • Material/drowned_seaHag_wave_Top.mat
  • Material/S03_lilthsLament_waveTop.mat
  • Material/vampire_caster_forming_shadowySmoke.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/fxkit_buff_damage_frenzyfireLine.mat
  • Material/mnt_stor067_trophy.mat
  • Material/S03_lilithLament_wave_bottom.mat
  • Material/fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/lilithLament_wave_bottom.mat
  • Material/VFX_Conv_QST_CHC_Env_dis.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveBase.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/HellPortal_motionBlur.mat
  • Material/lilthsLament_waveTop.mat
  • Material/VFX_Conv_QST_CHC_Jor_blurry.mat
  • Material/barb_frenzy_fireLine.mat
  • Material/scos_environment_waterfall_wake_large.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • 179793
    { "__fileName__": "base/meta/Texture/waterfall_Mask.tex", "eTexFormat": 41, "dwVolumeXSlices": 1, "dwVolumeYSlices": 1, "dwWidth": 256, "dwHeight": 256, "dwDepth": 1, "dwFaceCount": 1, "dwMipMapLevelMin": 2, "dwMipMapLevelMax": 8, "dwImportFlags": 513, "eTextureResourceType": 0, "rgbavalAvgColor": { "r": 0.42543214559555054, "g": 0.4254310131072998, "b": 0.4254332482814789, "a": 1 }, "pHotspot": { "x": 0, "y": 0 }, "serTex": [ { "dwOffset": 0, "dwSizeAndFlags": 32768 }, { "dwOffset": 0, "dwSizeAndFlags": 8192 }, { "dwOffset": 8192, "dwSizeAndFlags": 4096 }, { "dwOffset": 12288, "dwSizeAndFlags": 2048 }, { "dwOffset": 14336, "dwSizeAndFlags": 1024 }, { "dwOffset": 15360, "dwSizeAndFlags": 512 }, { "dwOffset": 15872, "dwSizeAndFlags": 256 } ], "ptFrame": [ { "hImageHandle": 0, "flU0": 0, "flV0": 0, "flU1": 1, "flV1": 1, "flTrimU0": 0.0048828125, "flTrimV0": 0, "flTrimU1": 0.9853515625, "flTrimV1": 0.974609375 } ], "unk_20823c1": [], "ptPostprocessed": "0" }