stl
{ "Name": "of Exhilaration", "Desc": "{c_label}Lucky Hit:{/c} Hitting a {c_important}{u}Vulnerable{/u}{/c} enemy has up to a {c_random}[Affix_Value_1|%|]{/c} chance to reduce your {c_important}Evade{/c} Cooldown by {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Each stack of {c_important}{u}Ferocity{/u}{/c} you have increases this chance by {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "CodexDesc": "{c_label}Lucky Hit:{/c} Hitting a {c_important}{u}Vulnerable{/u}{/c} enemy has up to a {c_random}[Affix_Value_1|%|]{/c} chance to reduce your {c_important}Evade{/c} Cooldown by {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Each stack of {c_important}{u}Ferocity{/u}{/c} you have increases this chance by {c_number}[Affix.\"Static Value 1\"|%|]{/c}." }
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