stl
{ "Name": "Bruiser's", "Desc": "Gain {c_number}[Affix_Value_1*100|+1%|]{/c} increased Armor and {c_random}[Affix_Flat_Value_1]{/c} Thorns per {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} missing Maximum Life.", "CodexDesc": "Gain {c_number}[Affix_Value_1*100|+1%|]{/c} increased Armor and {c_random}[Affix_Flat_Value_1]{/c} Thorns per {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} missing Maximum Life." }
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1822339
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