stl
{ "Name": "Raider's", "Desc": "Heal for {c_random}[Affix_Value_1*100|%|]{/c} Maximum Life when you Poison a {c_important}{u}Healthy{/u}{/c} enemy.", "CodexDesc": "Heal for {c_random}[Affix_Value_1*100|%|]{/c} Maximum Life when you Poison a {c_important}{u}Healthy{/u}{/c} enemy." }
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