References to this File
  • Material/x1_raid_teleport_charge_blur.mat
  • Material/legendary_sorc_142_buff_glowAlt.mat
  • Material/x1_legendary_spiritborn_037_ground_directionalDirt_sandRed.mat
  • Material/Khazra_warpPad_Portal_state01_gemGlow.mat
  • Material/legendary_spiritborn_027_ringSmoke.mat
  • Material/x1_raid_teleportation_gemGlow_burst.mat
  • Material/environmentVFX_oil_flame_torch_torchFlip.mat
  • Material/legendary_sorc_142_buff_sparksTrail.mat
  • Material/x1_raid_finalBoss_death_teleportation_beam.mat
  • Material/necro_hemorrhage_blood_splash.mat
  • Material/spi_jaguarUlt_ruler_bodySpirit.mat
  • Material/x1_legendary_spiritborn_037_ground_directionalDirt_sandWhite.mat
  • Material/Harbinger_HatredPools_Impact_SmokeRing.mat
  • Material/x1_raid_debuff_dispersion_overheadIcon_progress_edge.mat
  • Material/environmentVFX_oil_flame_torch_torchFlip_blue.mat
  • Material/spi_centipedeUlt_despawn_spirit.mat
  • Material/x1_legendary_spiritborn_025_projectile_feather.mat
  • Material/Necro_gate_poof_dissolve_fire.mat
  • Material/vfxQuest_HallowGooBlocker_burn_Akarat_dissolve_sparks.mat
  • Material/x1_raid_teleport_charge_beam.mat
  • Material/x1_legendary_spiritborn_037_payload_directional_blood.mat
  • Material/legendary_spiritborn_027_ringFire_cast.mat
  • Material/necro_hemorrhage_blood_directional.mat
  • Material/Harbinger_CreepingHatred_FlameFiller.mat
  • Material/X1_Undercity_AttunementOrb_death_core.mat
  • Material/x1_legendary_spiritborn_007_projectile_poisonFumes.mat
  • Material/x1_unique_spiritborn_014_buff_icon.mat
  • Material/x1_raid_debuff_dispersion_overheadIcon_progress.mat
  • Material/necro_hemorrhage_blood_drops.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_FlameCaustic_spirits.mat
  • Material/spi_centipedeUlt_despawn_smokeFill.mat
  • Material/Necro_gate_poof_dissolve_sparks.mat
  • Material/x1_raid_teleportation_noRing_intro_flash.mat
  • Material/necro_bloodLance_impactEcho_splash.mat
  • Material/legendary_spiritborn_027_ringFireTall.mat
  • Material/x1_unique_spiritborn_014_buff_embers.mat
  • Material/spi_centipedeUlt_pet_spawnBurst_smoke.mat
  • Material/x1_legendary_spiritborn_046_feather.mat
  • Material/x1_legendary_spiritborn_037_ground_directionalDirt_sand.mat
  • Material/vfxQuest_HallowGooBlocker_burn_Akarat_dissolve_fire.mat
  • Material/x1_legendary_spiritborn_037_payload_fill_blood.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_introFlame_spirits.mat
  • Material/x1_legendary_spiritborn_010_fallingFeather_stay.mat
  • Material/store_ui_bp_puck_flash.mat
  • Material/spi_centipedeUlt_spirit_idle.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_sparksPassive_spirits.mat
  • Material/x1_raid_mote_raid_smoke.mat
  • Material/vfx_lakeOM_statueEdgeSplash.mat
  • Material/x1_raid_teleportation_noRing_intro_flash_ground.mat
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF_noAA.shd
  • Shader/environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/vfx_particle_transparent_lit_noShadows_environment.shd
  • Shader/vfx_particle_gbuffer_uber_lit_pbrTex.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dithered.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection_noDOF.shd
  • Shader/vfx_particle_post_distortion.shd
  • Shader/IGC_SLA_ToD_environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/vfx_particle_gbuffer_uber_lit_noAA.shd
  • Shader/particle_blend_uber_lit_emissive_noAA.shd
  • Shader/vfx_particle_gBuffer_uber_lit_noUVDist_pbrTex.shd
  • Shader/DEPRECATED_particle_add_uber_fogged.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided_noAA.shd
  • Shader/igc_vfx_particle_blend_uber_lit_zbuff.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal.shd
  • Shader/vfx_particle_blend_uber_unlit_3DUI.shd
  • Shader/vfx_particle_blend_uber_unlit_noAA.shd
  • Shader/vfx_particle_blend_uber_unlit_emissive.shd
  • Shader/vfx_particle_blend_uber_lit_spi_clouds.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/vfx_particle_gbuffer_uber_lit_alphaSwipe.shd
  • Shader/vfx_particle_unique_inversePathMask.shd
  • Shader/particle_blend_flipbookBlend_lit.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/decalParticle_blend_uber_lit.shd
  • Shader/actor_blend_flipbookBlend_lit_environment_noShadow.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_High_Base_946229.shd
  • Shader/vfx_particle_blend_uber_lit_reactiveDistortion.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/vfx_particle_blend_uber_lit_noAA.shd
  • Shader/DEPRECATED_particle_blend_trans_cGrad_lit_emissiveLayer.shd
  • Shader/vfx_particle_blend_uber_unlit.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided.shd
  • Shader/particle_blend_flipbookBlend_unlit_noAA.shd
  • Shader/vfx_particle_gBuffer_uber_unlit_3DUI.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/particle_blend_uber_lit_emissive.shd
  • Shader/vfx_particle_gSoft_uber_lit_dithered.shd
  • Shader/vfx_particle_blend_uber_unlit_noDOF.shd
  • Shader/store_vfx_particle_UI_uber_unlit_01.shd
  • Shader/vfx_particle_blend_uber_unlit_noUVDist.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection.shd
  • Shader/IGC_Be_vfx_particle_blend_uber_lit.shd
  • Shader/vfx_particle_post_distortion_fullScreen.shd
  • Shader/IGC_vfx_particle_blend_uber_lit_fakeReflection_noDOF_noAA.shd
  • Shader/decalParticle_blend_uber.shd
  • Shader/IGC_vfx_particle_post_distortion.shd
  • Shader/vfx_particle_blend_uber_unlit_UI.shd
  • Shader/particle_blend_flipbookBlend_unlit_alphaSoftErode.shd
  • Shader/eoverfelt_test_particle_blend_uber_lit_screenSpaceAvailable.shd
  • Shader/vfx_particle_blend_unique_simpleCandle.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF.shd
  • Shader/vfx_particle_gBuffer_uber_lit.shd
  • Shader/vfx_particle_blend_uber_lit_noDOF.shd
  • Shader/vfx_particle_blend_uber_lit.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/particle_blend_flipbookBlend_unlit_noDOF.shd
  • Shader/DEPRECATED_particle_add_uber_unfogged.shd
  • Shader/vfx_particle_post_distortion_polar.shd
  • Shader/vfx_particle_opaque_uber_unlit_noAA.shd
  • Shader/particle_blend_flipbookBlend_unlit.shd
  • Shader/IGC_particle_blend_uber_unlit_alphaPower.shd
  • 1846844
    { "__fileName__": "base/meta/MaterialValue/Noise 2 Inverse.mtv" }