stl
{ "Name": "Blood Boiling", "Desc": "{icon:bullet} When your {c_important}Core{/c} Skills {c_important}{u}Overpower{/u}{/c} an enemy, you spawn {c_number}[Affix.\"Static Value 0\"]{/c} Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Physical damage around you.\r\n\r\n{icon:bullet} Every {c_number}[Affix.\"Static Value 1\"]{/c} seconds, your next Skill is guaranteed to {c_important}{u}Overpower{/u}{/c}.", "CodexDesc": "You spawn Volatile Blood Drops when your {c_important}Core{/c} Skills {c_important}{u}Overpower{/u}{/c}. Collecting Volatile Blood deals {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Physical damage." }
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1868257
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