stl
{ "Desc": "Casts of {c_important}Landslide{/c} leave behind Tectonic Spikes that deal {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Physical damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.\r\n\r\nSpawning a {c_important}Landslide{/c} pillar within Tectonic Spikes has a {c_random}[Affix_Value_2 * 100|%|]{/c} chance to spawn two instead." }
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1879462
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