stl
{ "Name": "of Overheating", "Desc": "After channeling {c_important}Incinerate{/c} for {c_number}[PowerTag.Sorcerer_Incinerate.\"Script Formula 21\"]{/c} seconds it deals {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Critical Fire damage per second for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Casting {c_important}Incinerate{/c} refreshes and maintains this bonus." }
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1937739
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